Remote compiling requires a server name. Please specify one in the Remote Server Name Setting Field. Not packaging from Windows to IOS in last Unreal versions (4.17-4.21)

Using version 4.26. Downloaded from Epic Launcher. Same issue: when you enable ARkit plugin, it requires remote server, otherwise, build for iOS from Windows runs fine. Visual studio 2019 is also installed. Applied fix from LuxuryDesign, but still the same error: LogPlayLevel: Error: ERROR: Remote compiling requires a server name. Use the editor (Project Settings > IOS) to set up your remote compilation settings.

So it seems that for ARkit is must have remote compiling on Mac?