Remote compiling requires a server name. Please specify one in the Remote Server Name Setting Field. Not packaging from Windows to IOS in last Unreal versions (4.17-4.21)

Yeah the problem persists for old projects, it’s less present for new native projects with a newer version of Unreal Engine as last 4.21 when you start from scratch and you not activate IOS plug-in as ARkit… we works with Windows 64 pro and PC and we make projects for IOS and Android without great problems…

ADL