I’m trying to troubleshoot some crazy build times for iOS (remote compiling). For the past few days it’s been 5x-10x what I’ve been used to, and it seems project agnostic. I’m no expert at reading the build logs, but it sure doesn’t seem like anything obvious is happening at the super slow times. Any ideas for what is happening at this stage of the build, so that I might be able to track down the cause?
Log snippit follows:
LogPlayLevel: building file list … done
LogPlayLevel: C/Users/Giff/Documents/dev/horizon/RnD/FishFlock/Intermediate/Build/
LogPlayLevel: C/Users/Giff/Documents/dev/horizon/RnD/FishFlock/Intermediate/Build/IOS/FishFlock/
LogPlayLevel: C/Users/Giff/Documents/dev/horizon/RnD/FishFlock/Intermediate/IOS/
LogPlayLevel: C/Users/Giff/Documents/dev/horizon/RnD/FishFlock/Plugins/MultiThreadFlockFish/Intermediate/Build/IOS/UE4/Inc/MultiThreadFlockFish/
LogPlayLevel: sent 499743 bytes received 44 bytes 90870.36 bytes/sec
LogPlayLevel: total size is 1907885023 speedup is 3817.40
LogPlayLevel: Doing sh tmp7BD0.tmp.sh && rm tmp7BD0.tmp.sh
LogPlayLevel: Execute took 00:00:03.8036182
LogPlayLevel: BatchFileInfo took 00:00:10.9727185
LogPlayLevel: Target is up to date
-------------------------------------- TAKES TEN MINUTES HERE--------------------------------------
LogPlayLevel: UPL Init: None
LogPlayLevel: Discovering modules, targets and source code for project…
LogPlayLevel: Writing project files… 0%Doing xcode-select–print-path LogPlayLevel: Execute took 00:00:02.5332634
LogPlayLevel: Doing ls /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs
LogPlayLevel: Execute took 00:00:02.5418121