Remote build from Windows to Mac doesn't work

I’m using the latest of UE4.27.2.

I’m trying to build remotely to a Macbook to develop an iPad application on Windows.

I have registered with AppleDeveloper and the settings for Provisioning etc. have been completed correctly.

I created an account called “remote” on my Macbook and assigned 192.168.0.2 on my router.
I hit the generate SSH key button, and at this time I can successfully connect to my Mac and the key is generated correctly.

However, when packaging from the editor to iOS, the following error occurs and it cannot be built.

UATHelper: パッケージ化 (iOS): ERROR: ssh: Could not resolve hostname 192.168.0.2": Name or service not known
UATHelper: パッケージ化 (iOS): ERROR: rsync: connection unexpectedly closed (0 bytes received so far) [sender]
UATHelper: パッケージ化 (iOS): ERROR: rsync error: error in rsync protocol data stream (code 12) at io.c(228) [sender=3.2.3]
UATHelper: パッケージ化 (iOS): ERROR: Error while running Rsync (exit code 12)

The hostname in the error message has an unnatural ("), which may be the cause, but I don’t know how to fix it.