Seems funny but its true. The moment you enable it, any landscape sculpting or painting will cause the system to recalculate fully, and next you want to test you now have to wait for 20 mins because 120mb+ are now uploading.
Essentially it means that every time I sculpt terrain, I have to wait 20 mins to test.
At 330mb upload each time I want to push changes, takes roughly 30 mins, used to be 880mb+ in a more custom map, but clearly wasn’t possible to continue with that, hour each time you want to see some changes, no thanks lol
I feel like this is worthy of a bug report, it’s strange how it’s only HLOD that cause the massive memory increase when uploading project each time, just removed them from mine and went from 330mb → 16mb upload, makes no sense and wastes hours each day.