Remember last used camera?

hey all hope this is the right spot and hope this isnt too confusing

so i am extremely new to blueprints and scripting ive been following tutorials and doing some things on my own, i made a camera swap for my car and it works great but i just added a first person character to swap between it does exactly what i want except one thing, its picking the second camera on the first time you swap between them,but it remembers what camera the pawn used last which is a feature i dont want to lose i just want it to pick my 3d camera on the first time its used. below is a screenshot of the blueprint.

any help greatly appreciated, you guys are rockstars!

A couple of things I noticed.

Is the camera actor still going to be valid on exit?

Also, maybe a link between the exit event, and the reset on the gate.

hi thanks for the response, it is valid still, and i tried connecting the reset to the pressed on exit like your picture but sadly that didnt fix it i would have assumed i needed something on the enter car since it would be the first thing thats triggered since you start in first person and enter the car afterwards though

okay sorry for the double post but i ended up fixing it by setting up what camera should be visible on game start and then just swapping the order for the camera button! thanks anyway if anything you made me try a few new things until i came up with this solution!

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