Remapping or Bindable Keys in unreal engine 4

Hello, Pls I want someone to tell me a tip about if I want to make editable Keys or Remapping Keys so I can edit Inputs Inside the Game, I know how to set the Game Inputs as Constants But what if I want to Remap the keys inside the game or Create “Bindable keys”?

I assume you dont do C++? Use Ramas Victory Plugin than. If you do C++ there is a Codesnippet in the link too =)

Hey if you don’t mind clarifying a bit further, do you understand how to capture an input event for any key in c++? Rama’s screenshot shows B pressed calling the rebind function, but I have not found anything that will let me setup something like a simple callback method to detect when a key is pressed, and which key it is that is pressed.