I’m changing the crafting requirements of certain blueprints (i.e. reducing pelt requirements for fur armor).
As an example, I created a child of the Metal Hatchet BP, and used the Remap Item field in the PrimalGameData_BP to point from the original to my child.
In the game, the hatchet can’t be crafted at the Smithy anymore, but the Smithy will craft items that I haven’t created child BPs for.
What’s strange is I also modified wood structures like walls/ceiling and those can be crafted in my inventory and they correctly show the resource values I changed.
So it seems that if a modified BP requires a container (Smithy/Fabricator) to craft it, it won’t show up. But if a modified BP can be crafted in the player inventory, it will show up.
I triple checked all my file links and names and everything checks out.
Anyone have a clue what the deal is?