have anyone found a way to remap structures so it overwrite the old structures that are alredy placed?
As of right now, I don’t think there is a way to do that. Once a structure is built and placed, it becomes its own separate entity. It maintains it’s inherited values, but it now has a personal inventory to track and things like that. Switching those items out are actually much more complicated to do.
i think i was able to do it and also do the same for items in some of the previously versions but i am not 100% sure