Remap Items Array Not Working?

Well, we need to remember that having a single blueprint remapped is a ton of different calls that need to be checked, and be WRITTEN to be checked. UE4 doesn’t have this feature by default, so it’s going to take them some time to get it fully setup I’d assume. Anything they are adding in custom into their source will take a bit of time depending on what it is, and how intricate it is.

And I understand, I’d love to have easier ways of doing this, but in retail UE4 this is how it is for Game Designers. I guess I’m pretty patient with it because I work with UE4 outside of modding, and am just used to this workflow.