using blueprints what is the easiest way to remap a value range to another range?
Say -0.3->4.5 to become 0.0->2.3 and clamped on both sides.
I need to do this on a dynamically changing variable that drives IK animation. (I don’t think I can use the new bone driven anim node as source is not a bone)
Ideally I would be able to ‘ease in and out’ by remapping values through a curve that I create, but other ways are good too.
Is there a node to do this or would I have to calculate it?