Hi! I am developing a VR project in which I want to add a button on my custom widget that allows me to teleport to a desired location. I wonder how the blueprint of the button should be, inorder to relocate the player start?
On button click event: set actor location (x,y,z). If you’re wanting this location to be used as a starting point on later game loads ups, you’ll want to set up a save game system, save that location to a vector variable there, the. On begin play set the actor location to that location.