How do I recompile and reload a plugin without restarting UE5?
P.S: I’m working with JetBrains Rider.
How do I recompile and reload a plugin without restarting UE5?
P.S: I’m working with JetBrains Rider.
OK, making sure Live Coding is on, closing the UE5 editor, and recompiling the project from Rider fixed the issue.