Our built client has been emitting this warning over and over:
LogSerialization: Warning: Reloading inlined bulk data directly from disk, this is detrimental to loading performance
All warnings are for the same asset (a texture used in a few places). Unfortunately, I haven’t been able to find any information on what is causing the issue and what can be done to fix it.
Could someone explain to me what exactly the warning means and what we could or should change about our setup? Like, what causes the texture to be inlined? Should it not be? If it should be inlined, how do I make sure it doesn’t get reloaded unnecessarily? I’ll also gladly take pointers to some relevant documentation, or some advice for how to diagnose the problem further myself.