I want to make before step state by reload datalayer.
I made level and I used worldpartition system.
one actor for event graph.
datalayer have one replicated actor.
I set datalayer
Is Rumtime ( checked )
Initial Runtime state Activated
I made event graph in blueprint
- delay time ( 5 second )
- change datalayer state unloaded
- delay time ( 1 sencond )
- change datalayer state activate
- failed to make replicated actor
It is not happend on Standalone.
It is happend on dedicated server.
error message
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: Fanatic_Door_C /Memory/UEDPIE_1_DSCheckPointLevel_MainGrid_L7_X0_Y0_DLA12AA97B.DSCheckPointLevel:PersistentLevel.Fanatic_Door_C_UAID_244BFE96614B263B01_1984924175, Channel: 9
LogNet: Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor. Actor: Fanatic_Door_C /Memory/UEDPIE_2_DSCheckPointLevel_MainGrid_L7_X0_Y0_DLA12AA97B.DSCheckPointLevel:PersistentLevel.Fanatic_Door_C_UAID_244BFE96614B263B01_1984924175, Channel: 11
LogNet: Server connection received: ActorChannelFailure [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:53133, Name: IpConnection_6, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: DsPCTR_C_0, Owner: DsPCTR_C_0, UniqueId: NULL:DESKTOP-KCE01NL-35E857EE48CF1CB27293168E67C1F9CD
LogNet: Server connection received: ActorChannelFailure [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:53134, Name: IpConnection_7, Driver: GameNetDriver IpNetDriver_3, IsServer: YES, PC: DsPCTR_C_1, Owner: DsPCTR_C_1, UniqueId: NULL:DESKTOP-KCE01NL-FC4E480646C82461B03F04B3FF2BC39B
Have you seen this problem?