Reload Class Default Object (CDO) after editing a default

Recently I have attempted to store certain default variables in a UDataTable, which allows quick edits, as it doesn’t require you to push changes to a Blueprint.

However, certain Widgets require a variable in said data table (Assume something simple like a string). An instance of said Blueprint is not available during the lifetime of the widget, so I reckon I would get the class defaults instead (As the class is known during compile time), which exposes the data table.

Sadly, the Class Default Object (CDO) is not updated, as the table is set OnConstruction. I have been looking into a way to update it manually. Although I can’t find anything in the API.

Do you resolved this? I tried to use ReloadPackage, but it causes very bad things…