Hey everyone,
I’m currently working with Chaos and Geometry Collections and I’m looking for a Blueprint-accessible way to determine how much a Geometry Collection has been destroyed at runtime.
What I’d like to achieve is some kind of destruction progress indicator — for example, a percentage or ratio that tells me how much of the original Geometry Collection is still intact or already broken apart.
I know there are internal functions like NumElements or data inside the Geometry Collection component, but I’m not sure if there’s a reliable method that works in Blueprints without writing custom C++.
Is there any built-in node or recommended approach to measure the destruction amount purely from Blueprint?
Any hints, examples, or insights from developers who’ve done this before would be really appreciated!
Thanks in advance!