Need a dependable foundation for saving player progress, settings, and gameplay state?
Ultimate Save & Load System is a Blueprint and C++ plugin for storing and restoring common game data in Unreal Engine projects.
Core features:
- Blueprint and C++ integration
- Save and load operations for common game data
- Support for strings, integers, floats, arrays, and maps
- Flexible data handling for projects of different sizes
- Documentation with setup and usage guidance
- A practical foundation for player data, settings, progression, and gameplay-state workflows
Use the system to avoid rebuilding the underlying data-handling workflow from scratch while keeping your own save architecture flexible.
Fab listing: Ultimate Save and Load System | Fab
Documentation: https://docs.google.com/document/d/1_tbYZDmZSL-\_EoJ6sp7309-AIJLipgqMc5iqBZC7J6E/edit?usp=sharing
Which save-data types or workflow improvements would be most useful in your current Unreal Engine project?