For one of the systems in my game I need to have physics objects moving inside a container that the player is holding. The problem atm is that they very easily clip through the walls and escape which they should never be able to do. Is there a good and reliable way I can force them to only be inside the box? I’ve tried CCD and clamping their position on tick but can’t get it to work how I want. I’ve read about physics constraints but that won’t allow the objects to move around in a box shape or similar as they pull towards a single point. Any other ideas?