Hi!
I found the following **warning **on a clean vanila ShooterGame:
LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor WeapGun_C_1. Function ServerStopFire will not be processed.
**How to replicate it [Listen Server]:
**1.- Open 2 Clients with DC Server setting turned off
2.- Meet them at any point of the map
3.- On the player which is the server swap weapon
4.- The warning will appear
5.- This warning won’t appear if the swap weapon is executed on the client
**How to replicate it [DCServer]:
**1.- Open 2 Clients with DC Server setting turned on
2.- Meet them at any point of the map
3.- On one of the clients swap weapon
4.- The warning will appear
**Known information about the bug:
**- It appeared on 4.16.0 ±
- It happens when the weapon is “OnUnEquip” (line 133 on ShooterWeapon.cpp)
- Cheap workaround: Not replicate this function on this situation.
- This warning will produce very large log files on a normal gaming session