I’m having an issue with the new “Relevant Anim” nodes in my transitions.
It seems like the transitions don’t read the relevant anim until the second time passing through the state.
Here is an example:
The transition from “JumpLand” to “Walk” uses the following:
The first time around the transition is instant, here is the “JumpLand” state after the first time passing through the transition:
As you can see only enough of the animation has played to make time for the transition length.
However, when going through the transition a second, or any further amount of times, the animation plays all the way through as intended.
If I replace the transition with the old “Time Remaining” node everything works fine the first time around.
Has anyone else had this issue?