Relentless Games - Meta Customization System

Latest Update (UE5.4-UE5.6):

The Meta Customization System has just been updated with preloaded Metahumans, users can now customize metahumans without the need to go through the lengthy process of adding and binding metahumans to the system, Please watch this space for refreshed documentation and video tutorials coming very soon. And do make sure to activate the plugins listed at the bottom of this page before adding the Meta Customization system to your project.

FULL PRODUCT DESCRIPTION :

Meta Customization System allows you to customize your Metahuman’s face, body and clothing in real-time without external apps, plugins or morph targets. The body and facial customization tools provided in this product are blueprint-based and they leverage your Metahuman's skeletal structure allowing you to manipulate its shape along with clothing through the character’s Animation Blueprint. Clothing, hair, props, Tattoos/Body Markings, skin and eye color can also be customized. Several clothing and costumes are included, compatible with Tall medium weight male and female.

(For UE5.4-UE5.6 Activate the listed plugins at the bottom of this description preferably before installing to avoid Blueprint errors)

Main Trailer Video / V1.1 Early Overview Video / Main Overview Video (outdated but useful) / Meta Body Morpher Video / Facial Customization Video

Meta Body Morpher is a free addition to the Meta Customization system that lets you to give your MetaHumans a fresh new look with the a new morph target based body customization system and is downloadable as an additional file. Click the download button on the right side of this page to download the additional file. Watch the Intergration Tutorial To Get Started (Please follow the tutorials listed below before adding the meta body morpher)

Technical Details

Features:

  • Facial Customization

  • Body Customization

  • Skin, Hair and eye color customization

  • Inventory System (For clothing and head props)

  • Realtime Save System

  • Metahuman Modular Clothing

  • Metahuman Costumes

  • Metahuman head Props

Number of Blueprints: 9

Input: (Keyboard, Mouse)

Network Replicated: (No)

Rigged: Yes

Skeletal Meshes:32 (Clothing and props for metahumans)

MetaHuman Skeleton Support: Yes

Body Types Supported:

Tall/Masculine/Medium Weight Male

Tall/Feminine/Medium Weight Female.

Animations: 11 animations (For facial customization only)

Plugins Required - Yes the following built in plugins are required for the RPG Template (Preferably activate them before installation to avoid errors)

Animation Warping

Pose Search

Animation Locomotion Library

Motion Warping

Hair strands

Chooser

Riglogic

Livelink

LiveLinkControlRig

AppleARKitFaceSupport

You will also be prompted to activate additional metahuman plugins when you add a metahuman to your project.

1 Like

any demo to try it out?

I hesitated to buy this pack because of the low rating (2.9/5 when I purchased). I bought it anyway and I’m giving it 4/5. Here’s the status as of today:

  • This is a big pack (12+ GB) with a lot of content.

  • The content is useful: many missing-but-needed MetaHuman morph targets, about a dozen usable MH outfits, pre-built characters, and ready shading setups (e.g., tattoos).

  • Weak point: documentation is extremely thin. This is a complex system, and the videos say almost nothing - if you want to do anything beyond the basics, you end up reverse-engineering the blueprints.

  • Issues: there are small bugs (some even visible in the official videos); not every hair fits cleanly, etc.

Overall: it works. After enabling the listed plugins it ran out of the box in UE 5.6; I didn’t need extra bug-fixing. But the overall UX is the opposite of “user-friendly.”

Suggestions for the developer (constructive):

  1. Ship a comprehensive written manual. Many of us use AI assistants; with a proper doc an AI could answer “how do I achieve X with this system?” I’m integrating this into a complex 3rd-person template for both player and NPCs, and there’s zero guidance on NPC creation. Use AI to help author the docs if needed.

  2. Provide a downloadable demo. For a higher-priced pack, this matters.

  3. Rework the video tutorials. Remove fumbling and visible bugs; outsource if necessary.

  4. As a user-friendliness benchmark, look at KK Design - Sci-Fi Colony (recent purchase of mine).

  5. Spend a couple of hours on the demo map: proper lighting and post process. Screenshots, demo, and tutorials should showcase the assets in a clean, high-quality scene.

No offense intended - this is meant as constructive feedback for the dev and context for buyers.

1 Like

Important for buyers: this pack is not compatible with UE 5.6 parametric MetaHumans. Morphs do not work on parametric bodies or faces. The pack targets legacy MetaHumans (Fixed bodies / pre-5.6 pipeline). If you are on 5.6 using parametric MetaHumans, this will not work as expected.

1 Like

Thank you for the detailed review.

Hello @I_Create_Art in regard to @ekhnaton last point, is compatibility with parametric 5.6+ metahumans planned? Thank you in advance.