Not sure if this is the right category, but here it goes:
I am working on a game in unreal and i want to be able to package the “editor game” to internal users, so that instead of having unreal editor game installed and processing the uproject files, they would execute a program and use the editor. The editor is going to be a stripped down version of the normal editor and the release is going to be internal. In order to package this build, I need to know where this build creates its file so that I can manually pack these files and release them. The problem however is that I do not know where all these files are. Is there a way of mining all the data an editor game build needs so I can feed that information to my packaging program?