[RELEASED] Unreal Fab Marketplace: Dynamic Material System (DMS)

Link to Fab Marketplace product : Coming soon!

Trailer: https://www.youtube.com/watch?v=DXKmVxiXFvY
How-To + Documentation (in English and French): https://drive.google.com/drive/folders/1x0LtwS6qDdhGu-jETnHAoYZZ7fgpWYmH?usp=sharing
Playable Demo: https://drive.google.com/drive/folders/1hhu1E1FuuKmQShCumt-CGTpJbSdW5JaK?usp=sharing

Unleash Your Creative Vision with the Dynamic Material System (DMS)

Transform the way you design and interact with your Unreal Engine projects using the Dynamic Material System (DMS).

This innovative tool allows you to dynamically set materials and effects at runtime on the Material Elements of the StaticMesh, SkeletalMesh, and PrimitiveComponents that make up actors. This gives you unparalleled control over the appearance and behavior of your game’s assets.

Our latest release includes:

Core Project:

  • 8+ Core Blueprints and Blueprint interface that can dynamically set materials and effects at runtime on the Material Elements of the StaticMesh, SkeletalMesh, and PrimitiveComponents that make up actors
  • 250+ Blueprints that can apply many different effects
  • 1 Enumeration
  • 1 Demo Map

Demo:

  • 85+ Blueprints and Blueprint interface with, among others, characters and actors.
  • 200+ Materials
  • 250+ Material Instances
  • 50+ Material Layers
  • 8+ Niagara System
  • and much more!

Key Features:

  • Dynamic Material Customization: Effortlessly modify materials on StaticMesh, SkeletalMesh, and PrimitiveComponents in real-time and at runtime with just a few clicks, bringing your creations to life with dynamic visual effects and seamless transitions.
  • Real-Time Flexibility: Adjust and apply materials on-the-fly during gameplay, enabling stunning visual changes that respond to player interactions and environmental conditions.
  • Versatile Application: Ideal for a wide range of gameplay and visualization needs, including first-person shooter effects, engineering and architectural visualization, spawn effects, and VFX support.
  • Optimized Performance: Engineered for efficiency, DMS ensures minimal impact on your game’s performance, allowing you to achieve high-quality visuals without compromising on speed.
  • User-Friendly Interface: Full implemented in Blueprint (BP) and designed with developers in mind, DMS features an intuitive interface that simplifies the process of material assignment and effect application.
  • Comprehensive Integration: The DMS integrates smoothly into your existing projects, providing a versatile toolset for both novice and experienced developers.
  • Fine-Tuning Capabilities: Allows precise control over how materials and effects are applied to actors, giving you the ability to fine-tune every detail.
  • Extensive Documentation: Includes comprehensive documentation in both English and French (almost 100 pages), as well as concise How-To designed to help you learn and use the system quickly and effectively.

Discover the difference DMS can make in your game development process. With its real-time capabilities and comprehensive features, DMS empowers you to create visually stunning and dynamic effects effortlessly. Elevate your projects with the power of Dynamic Material System.