Third person cover system with linetraces (no boxes needed to use)
I’m glad to show my small project is about how the cover system looks and works at different places/situtations!
See details below!
Preview video: Third person shooter cover system with linetraces Multiplayer support! - YouTube
Marketplace link
https://www.unrealengine.com/marketp…player-support
Includes:
-taking cover near distance only
-taking cover only the enough wide wall (it checks how wide the wall is, must be wider the capsule)
-following the wall direction (in 90 or more degree as well)
-recognize the cover height (crouch or stand cover),if its to low goes to crouch position
-it wont take cover if the object is lower then the crouching character
-detecting the end of the cover (stopping there)
-aiming/firing up (animation and variables) at crouch (low height) cover
-replicated for multiplayer
-the cover system uses only linetraces , so you can get cover at any objects what block “visible” channel (the traces uses it to hit the objects)
-taking off cover by pressing space or S button,getting back the running animation and speed
Number of blueprints:
1 animation bp,1 character bp,22 animations,1 map,
Feel free to ask information!!
Martole