Hey,
I haven’t noticed a lot of things about what you explained, and I should be able to have a better understanding on what’s going on. I have to dig a bit more. Thanks for the quick answer!
EDIT : I just took a look about the AllowedSlotTypesLookupDT, and it’s even better. Since I have no intention of allowing dual wielding (I have no animation for that), I removed the left hand for all the weapons, and I removed the right hand for the shield. Instead of doing nothing if I do the “bad” click, it will automatically select the left / right hand depending of the last option remaining in the DT. No need to code more, no need to specifically select the left / right click in the Controller BP. That’s so smooth!