We are pleased to announce the formal release of our iOS app for realtime and in-game full body motion capture, based on our proprietary pose estimation AI engine. This is now available on the iOS App Store, and we have taken the Marketplace release of our free companion Unreal LiveLink plugin out of beta as well.
PoseCam provides full body animation streams from the phone to a desktop, server or console running Unreal. In addition to LiveLink functionality, our framework adds gameplay Events for basic actions like stepping and arm gestures. The plugin can be used by Creators to record their own animations using Unreal’s Take Recorder.
To get started check out our basic and advanced demo projects (links on our marketplace page).
We would like to thank all the developers who provided feedback and testing over the last 6 months. The app has a free trial period and a low subscription price. Learn more on the Marketplace page or follow the links on our website .
Hi, we just released an update to our real-time motion capture AI with improved animation tracking in the companion app and framework. We have posted a short video demonstrating the improvements:
The app also has some minor game logic fixes, such as more consistent character controls across front/back camera and mirroring modes. This may impact Unreal Engine game play events in existing blueprints, such as rotating the base character by 180 degrees in some modes.
We also enabled the use of ultra-wide camera lens, if available on the phone, which can dramatically reduce the space/range needed for full body capture.
Hi,
We have released the latest update to our motion capture engine and UE plugin. You can see the details on Youtube.
For UE users upgrading our plugin: make sure to right click on existing handshake nodes and select “refresh node”, as we changed from strings to enums for some of the fields and this can create a blueprint error until refreshed.
(posting here as some users may not have seen our video or updates on our website)