This project creates a grid of actors on the editor and calls the new origin of the world individually for each Player when he overlaps his collision. This project is focused on a grid tool that reposition the origin of the world individually for each player. It allows each player to have their own origin in the world and to share objects and their location on the server relatively.
**It allows for giant worlds or space games.:rolleyes:
Marketplace:****https://www.unrealengine.com/marketp…89b4a6d19aeea0**
Video demonstration:
Rebasing the origin of the world for each player on server - YouTube