Hi all,
I’m attempting to count whether the Gamepad left thumbstick has been released for 2 seconds, to then start an action. I’ve tried using a Set Timer By Function but not sure how configure it along with the Input Axis.
Any help would be appreciated.
Many thanks!
Thanks for the response ClockworkOcean. The Retriggerable Delay is only postponing the event, there is a node called Get Input Key Time Down that I’ve tried clamping but I wasn’t able to reverse its logic, is there away?
Sorry, bit confused. This will wait 2 seconds after key released before the action. If they repeatedly release the key, it wont trigger until the last release is at least 2 seconds away.
Can you be a bit more specific?
Do you want the key to be down a set amount of time also?
Right, instead of measuring the key time down, we want to measure the time the key is released, so when the key is released for a specific time (2 seconds) it will trigger.
I tested that but it only delayed the trigger. It didn’t work at measuring the key release time as it’s trigger. I will test it again to be 100
notice it’s regtriggerable…
Unfortunately the Retriggerable delay only performs a latent action and we’re not trying to delay the action just time the duration of the action as a released key time, what do you think?
Sorry, I’m missing the point…
Now, you helped me think of a different way to approach the problem and to be honest I never knew the Retrigger Delay existed before, still learning! 