NEW (3.0) - UE5 ONLY:
- Triggers now can have multiple behaviors and actions
- Reworked logic for the inventory component and container component
- Icons for inventory and equipment
- Reworked stats component
- Reworked logic for doors and other actions
- New weapon system (With grenades)
- New ability system
- New target/damage trigger
- New action example: Bridge
- New terminal trigger with item interaction (Like a external media)
- New enhanced input
- Improvements for the interaction component
- Lyra-based animation
- General adjustments for Unreal Engine 5