Tl;dr: Massive asset pack with over 1.4k high-quality, low-poly, optimized, and beautiful game-ready assets.
Particles Videos: Candles | Torches | Braziers
Short videos showcasing models in full environments: Lamps | Crypt (Daytime) | Crypt (Nighttime) | Skeleton, etc.
What’s Inside?
This massive low poly asset pack contains over 1.4k game-ready models, including crypts, fences, graves, lighting props, and more. Each model is carefully crafted to help you create a unique and immersive graveyard environment. With multiple variants and wear-and-tear options, you’ll have endless possibilities for designing your cemetery. Perfect for adding atmosphere to horror, dark fantasy, gothic, adventure, and RPG games, this asset pack is ideal for creating immersive and eerie graveyard environments.
Key Features:
- Easy to use, versatile, and flexible
- Huge model collection allows for designing any cemetery
- Multiple variants for many models, including different designs and wear and tear
- Optimized: low poly count and a single texture atlas for all models
- Custom, hand-made Lightmap UVs for many models
- Mix of collisions made out of primitive shapes and automatically generated ones (each checked manually)
- Made to effortlessly work with Low Poly Nature: Lush and Diverse Environments pack
- Nanite and Lumen ready: Compatible with Unreal Engine’s Nanite and Lumen technologies. Please visit the Lumen and Nanite documentation for more info. Meshes have Nanite support turned on by default, but can be disabled for use without it if needed.
Details:
- Crypts / Chapels: 22 models (6 unique variants, including damaged and clean versions, plus rubble)
- Modular Fences: 173 models (two types of designs, prebuild modules and parts to assemble many unique variants)
- Stone Path: 27 models (23 individual slabs and 4 assembled modules)
- Open Graves: 16 models
- Lighting Props: 126 models (9 braziers, 83 candles and candle-related models, 6 grave lanterns, 22 lamp posts and lamp parts, and 6 torches)
- Barrels: 28 models (11 open and closed barrel models, 18 models for breaking down barrels into parts)
- Benches: 49 models (16 stone and wooden benches variants, 33 broken parts)
- Bodies: 3 models
- Skeletons and Bones: 31 models (19 skeleton parts, 10 bone piles, and 4 assembled skeletons)
- Buckets: 22 models (2 main designs, variants with water and dirt, and broken variants)
- Cobwebs: 12 models
- Coffins: 360 models (5 sets of different color/materials, each with 10 different coffin designs, clean and damaged variants, totaling 76 models per set)
- Crosses: 89 models (damaged variants and parts, including 15 iron, 31 stone, and 43 wooden)
- Graves: 163 models (55 models for small stone graves, 44 for medium stone graves, 35 for big stone graves and 29 for earthen graves)
- Gravestones: 110 models (59 for single upright, 10 for single slanted, 16 for companion upright, 15 for companion slanted, 10 bases)
- Obelisks: 82 models (56 obelisks, 27 bases)
- Sacks: 6 models
- Statues: 12 models (2 designs, 2 bases, with clean and damaged variants for each)
- Tools: 24 models (broom, pickaxe, pitchfork, rake, scythe, and shovel - all in damaged and broken variants)
- Urns: 82 models (8 designs, including broken and parts, totaling 60 models, and 23 assembled urn piles)
- Single Texture Atlas/Palette: 4 variants provided (base, flat colors, toned-down colors, and vibrant)
- Particles: 3 unique low-poly style Niagara systems (dust, candle flames, customizable torch flames that works great as brazier fires and similar types of fires). Due to compatibility and optimization reasons, set to CPU with aggressive scalability, but can be easily switched to GPU.
We’d love to hear from you! If you have ideas or feedback write below, join our discord community or write to us!
For more screenshots, including work-in-progress updates, wireframe views, and more, see this forum thread. For an even more detailed progress report, you can check out this forum thread.