heh, about 5 years passed i used TS last time, but war never changes… the black sky in build again without any errors (UE4.25 forced dynamic/movable light, plugin deployment done):
[2020.06.13-12.05.26:692] 0]: Display: will use the D3D11 rendering API.
[2020.06.13-12.05.26:698] 0]: Display: Loaded dynamic library ../../../Engine/Binaries/ThirdParty/Simul/Win64/TrueSkyPluginRender_MT.dll.
[2020.06.13-12.05.26:698] 0]: Display: Simul version 4.2 build 0
[2020.06.13-12.05.26:698] 0]: Display: Simul water is supported.
[2020.06.13-12.05.26:698] 0]: Display: D:\Jarvis\Releases\simulVersion\4.2a\Simul\Platform\CrossPlatform\RenderPlatform.cpp(333): info: Shader binary path: C:/dev/Test/_Build/WindowsNoEditor/Engine/Plugins/TrueSkyPlugin/shaderbin/Win64/
[2020.06.13-12.05.26:698] 0]: Display: D:\Jarvis\Releases\simulVersion\4.2a\Simul\Platform\CrossPlatform\RenderPlatform.cpp(333): info: Shader binary path: C:/dev/Test/_Build/WindowsNoEditor/Engine/Plugins/TrueSkyPlugin/shaderbin/Win64/D3D11/
[2020.06.13-12.05.26:752] 0]: Warning: D:\Jarvis\Releases\simulVersion\4.2a\Simul\Clouds\Environment.cpp(107): warning: 1: real_time has not been set.
these also appear in editor but sky works:
[2020.06.13-12.05.27:225] 0]LogUObjectGlobals: Warning: Calling StaticLoadObject("Class /Script/Engine.TextureRenderTarget2D", "None", "") during PostLoad of SceneComponent /Game/Project/Tracks/Test/Test.Test:PersistentLevel.trueSkySequence.RootComponent may result in hitches during streaming.
[2020.06.13-12.05.27:225] 0]LogUObjectGlobals: Warning: Failed to find object 'TextureRenderTarget2D None.'
in editor all works fine, but when i made package i have a lot of bugs, first it’s not go into fullscreen second some parts flying. I read “know issues” on your site, its said bugs was fix. i have last version of true sky but still have bugs.
We are offering support from our own Q & A page now. If you would like to head over and post your question ( Simul Support Exchange - Simul ) or send in a bug report ( My Profile - Simul ), one of the team will take a look as soon as possible.
Yet it doesn’t work correctly, the sun (god rays?) either flashes (auto radiance/radius doesn’t work), or the moon doesn’t rotate. (Why did you guys comment out the get sun/moon position code in the plugin???) Or there are errors about generated.h files missing, because you guys don’t properly package your engine plugins correctly. (See: https://simul.co/question/unreal-4-2…-missing-file/)
I prefer (and so do most others) that your “support” be on a forum you don’t have admin control over.
Update: Packaging doesn’t work either, followed your instructions : (See second update)
.simul.co/programming/deployment.html
Update: It appears your documentation is also incorrect, you claim that for 4.25 you need to disable Niagara. But is also true for 4.24.
Is there a way to make the clouds move without keyframes for the wind / position?
I’ve seen the tutorials on youtube. I only say the keyframe option. Isn’t there a general wind setting that actually moves the clouds and does not fake it like the setting now?
Coming over from 4.22 and seems like a lot has changed. Hope you can help.