You can modify the clouds even in the small window by zooming out on the timeline and selecting a cloud keyframe (the small gray gradient rectangle in the above screenshot). I do have clouds in VR. I’m on forward, instanced stereo, and 's shared buffers off since that breaks depth sorting (as seen above).
Same problem
Same as [USER=“3080674”]Xavi Heras[/USER] running 4.21.2
Same as [USER=“3080674”]Xavi Heras[/USER] running 4.21.2
In addition to that my sky using 4.20 is only visible once i select a landscape element.
was mentioned to be a common bug in 4.20, and I cant use 4.21 due to it crashing as soon as i open a skysequence and try to adjust values. . . .welll . .
I don’t know exactly if it’s compatible between two versions, but the crash doesn’t seem to happen for me. I installed 4.1a.1(12Mar) binaries onto 4.21 simul’s source branch, so my configuration is like :
- simul's UnrealEngine 4.21 branch
- setup.bat
- 3rdParty/Simul, TrueSkyPlugin/shaderbin : 4.1a.1 (12Mar) binaries
After some testing about two hours, I couldn’t get any crash seriously happened, and the sky and clouds seemed to be rendered normally. I don’t recommend configuration because of the physical version mismatch, but until some stable version comes out, it seems to be fine for me.
hi all,
i just test demowith ue 4.21.2
i have got some glitch on the viewport. is it natural in demo (for demo purpose) or Is it because I didn’t make certain settings correctly?
I’m planning to buy soon, but I have the problem with the UI.
need advice…
@Nocturness what you’re seeing is the amortization of the clouds - they’re only updated every x number of frames, and cross faded in the intermediate frames. is good for performance but it looks rather strange, so it’s best to set amortization of the clouds to 1 frame, so they’re always updated every frame. You will find setting in the settings actor.
ok please watch the video during playing with parameters on sequencer and seems like feedback very odd
-amortization value set to 1 and look like glitch disappeared.
-firstly i think cloud visibility slider works odd .looks like feedback on beetween 0.4 - 0.6 (not 0 - 1) and haze fog look like laggy.
-can i create any godrays on version? tried but fail.
-wind acting odd. just like noise not wind.
-can i create any rain effect on version? tried but fail.
-shape / noise and weather not working well.There was a very small change when I tweaked the parameters.
The number of users who buy and experience problems is very much as I have seen in the forum. (included UI problems and settings)
i want to buy but any stable version of plugin for 4.21 exist? because i can try all features and decide to buy but seems like working odd last version.
Please prepare in depth video tutorial for 4.21 (could not find a updated any video tutorial.) . it’s really hard to find which parameters works, and it’s getting confusing because of these bugs.
Please fix that problems and prepare the public demo.so that users can decide whether to buy or not.
** did you find the solution to problem?
I get windows7 x64 as well and get the same message error with the UE4.20.3 vs**
Who knows the approximate time for 4.22 engine support?
ok please watch the video during playing with parameters on sequencer and seems like feedback very odd
-amortization value set to 1 and look like glitch disappeared.
-firstly i think cloud visibility slider works odd .looks like feedback on beetween 0.4 - 0.6 (not 0 - 1) and haze fog look like laggy.
-can i create any godrays on version? tried but fail.
-wind acting odd. just like noise not wind.
-can i create any rain effect on version? tried but fail.
-shape / noise and weather not working well.There was a very small change when I tweaked the parameters.
The number of users who buy and experience problems is very much as I have seen in the forum. (included UI problems and settings)
i want to buy but any stable version of plugin for 4.21 exist? because i can try all features and decide to buy but seems like working odd last version.
Please prepare in depth video tutorial for 4.21 (could not find a updated any video tutorial.) . it’s really hard to find which parameters works, and it’s getting confusing because of these bugs.
Please fix that problems and prepare the public demo.so that users can decide whether to buy or not.
[/QUOTE]
-Visibility is a more general slider, which is used to approximate the look you want. It’s better to use the other values for more exact visualization.
-Godrays will only show up at sunrise and sunset in general and usually only close to the direction that the sun is in.
-Wind in general will only move the clouds over time in the direction given. What exactly are you seeing that is odd?
-You can either remove the Render Target in the ‘TranslucentRT’ in the Sequence Actor, or yuo can add a Global PostProcessVlume to the scene, then add TrueSkyTranslucent to it’s Post Process Materials.
-Which values in particular? Many only have a limited amount that they can change, and all the values interacting can occasionally reduce the effect on certain values.
Better documentation is currently being worked on, and the next build of 4.21 should be out soon which should be more stable than the version that is currently available.
** did you find the solution to problem?
I get windows7 x64 as well and get the same message error with the UE4.20.3 vs**
[/QUOTE]
problem is known about, and is due to a bug in UE4.20 that affects the rendering order, which causes errors for ranging from the sky turning black to the crashes you’re experiencing. I would suggest switching to 4.21 or 4.22, since the problem has been fixed for these versions.
Who knows the approximate time for 4.22 engine support?
[/QUOTE]
We’re currently fixing up the plugin for version, so it should be out in around a week.
Looking forward to release, I hope it’ll be more stable!
I’m also having problems getting to show up in a packaged build. A couple of times it just worked, even without engine modification. After a while, it stopped working and I had a black sky. I copied all the TureSky dll’s manually to the correct directories, to no avail. I wanted to try the engine modification then, but I can’t get access to the Github repository - I added my account on your site, but I still can’t view the repo.
I’m also looking forward to the combination of and Raytracing, but I don’t know if version 4.2 solves the problem of using blueprint to control Bug that crashes directly when it is opened the second time. If not, we may still have to use the old version 4.1.
Firstly, how amazing does the water look in VR - next level!, congrats guys. Before commiting to a water solution for upcoming VR projects, we installed the latest 4.20 plugin for the binary version of UE for some initial testing. The sky and water looks and feels amazing in when on the Oculus Rift with nothing else in the scene.
The snag comes when adding any geometry to the scene, such as the motion controllers. Goemetry seems to render incorrectly in the right eye when occluding the water actor.
The attached images are from the spectator window when rendering as stereo which illustrate what we see in the headset - All with “Shares Buffer for VR” and “Depth blending” disabled in the TrueSkySequenceActor, so the works correctly over the sky.
trueskywater_1.png - The controllers rendering correctly over the sky.
trueskywater_2.png - As the controllers begin to occlude the water, the right eyes is doing strange things.
trueskywater_3.png - When the controller is completely occuding the water, the right eye is not rendering the. The white shape is also rendered right of where the stereo effect should be for the object in the right eye.
Our project is using the forward renderer, but we also tested using the deferred renderer and in 4.21 with the same results.
We are hoping there is a nice easy fix or switch to fix the, so we can commit.
Thanks for the amazing tool, and really hope we can make it work for us in the short term!
The 4.21 github branch of is broken. A clean build and using get binaries (4.21-4.1a x64) gives a fatal error on engine startup. Using different binaries can get the engine to start but the sky does not render. Someone else might know what binaries work with the 4.21 branch but currently its no good for me.
[2019.04.16-19.22.27:195] 0]LogWindows: Error: === Critical error: ===
[2019.04.16-19.22.27:196] 0]LogWindows: Error:
[2019.04.16-19.22.27:196] 0]LogWindows: Error: Fatal error!
[2019.04.16-19.22.27:196] 0]LogWindows: Error:
[2019.04.16-19.22.27:196] 0]LogWindows: Error: Unhandled Exception: 0xc06d007e
[2019.04.16-19.22.27:196] 0]LogWindows: Error:
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fefdc3a49d KERNELBASE.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd2aa044 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd227d62 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9cd6f7 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9c8ac9 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9c792a TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9b8011 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd240858 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd2412fb TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd2405c2 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd24bae7 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecca37345 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecca3ba02 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd22d6d7 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecd22d965 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9f22c9 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecc9fa778 TrueSkyPluginRender_MT.dll!UnknownFunction ]
[2019.04.16-19.22.27:196] 0]LogWindows: Error: [Callstack] 0x000007fecfdce20b UE4Editor-TrueSkyPlugin.dll!FTrueSkyPlugin::EnsureRendererIsInitialized() [d:\unrealengine-lb-4.21\engine\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:4614]
Just as a followup, I am able to get the engine to run by using different plugin versions and different binaries in the source built engine, however, it seems is trying to call CreateDXGIFactory2, which afaik is not available to windows 7, so it does not currently work on my machine and I assume other w7 machines.
D3D crash too when resizing sequence window
Just downloaded 4.22 and it’s saying the following modules are missing or built with a different engine version: TrueSkyPlugin TrueSkyEditorPlugin Would you like to rebuild them now? Isn’t 4.22 supposed to be compatible with the latest vesion of ue 4.22?
Today, I downloaded version 4.22 , which is not supported by version 4.1, only version 4.2, and tested, which is totally unavailable.
When I installed the plug-in directly into 4.22.0 of EPIC, I opened the plug-in and prompted for rebuilding.
When I use the latest build version 4.22.1 to build the plug-in, I can build it successfully, open it successfully, and put it into the sky sequence, but once I drag any sky profile, it will crash directly.
I can only confirm the same behaviour, last 4.22 build don’t works…

