I’m having some with the plugin running on 4.21 and wanted to know if anyone is experiencing anything similar.
All it’s happening is that when the plugin is enabled and I have the TrueSkySequenceActor in the scene with ActiveInEditor enabled. If ActiveInEditor is enabled or start to simulate for testing after about a hour or so the engine gets considerably slower until I hit a critical point and I get Out of memory at which point the engine crashes.
I’m quite new to the process of building UE4 from source, but would like to utilize the full water of . Having a tough time getting the Simul fork to build in VS 2017. If anyone could look over my steps in case I’m doing something in the wrong order / missing something, it would be greatly appreciated.
My steps:
Clone Simul’s UE4 repository to a directory in Windows
Run Setup.bat to get dependencies
Install the binaries (I’m using the 4.21 branch of the engine, installing 4.2 binaries via Simul’s .exe)
Run GetProjectFiles.bat (I ran after installing the binaries because when I did it in the reverse order, it referenced the binaries directory as missing)
Built in VS 2017, in Development Editor mode. It fails every time with ‘Can’t compile engine: error LNK2019: unresolved external symbols’ and ‘BuildException: UBT ERROR: Failed to produce item: .dll’, both reference plugin .dlls.
With regard to 4.2 using blueprint control, will the BUG that crashes when the level is opened the second time be repaired? Many people encountered Bug, which led to 4.2 can not be integrated into all kinds of projects.
@michael_simul in regards to my previous request for help, I followed the exact same steps on 4.20 and built the engine successfully. If you’re interested in the 4.21 build errors I can provide - I’d also be curious if there are any known issues building 4.21.
Thanks for the support, I plan on buying plugin when my trial expires.
I’m new to and trying to set up version 4.2. I have it working but there seems to be a problem with the clouds. They seem to form and move in a manner that looks like a dithered lod pop in. It does not look like any video I have seen of . Does anyone know what I’m doing wrong?
I’m also having problems with 4.21 (using 4.21.2) and a source build. I can get it to compile but I crash every time the editor loads up, seems to happen in any project so not project related. Have installed it to older versions of the engine without a hitch in the past.
I have some real concerns about sky system. Version 4.2 does not work out of the box for the Binary Distribution anyway. Its broken. Version 4.1 works but there is only one control for brightness. Why would there be sky key frames, but you cannot control brightness in them you cant control color you cant do anything. If you look at thread there are half dozen people complaining about the brightness of the sun. Its way to bright and there is no way to change it without affecting the scene as a whole. Then there is the transition to night the only way to make even usable for a game at night would be to drive a bunch of changes to the settings on tick. Why not have exposed curves we could use that’s what the key frames should be. Maybe I’m wrong is there a way to set brightness at different points of the day or sky colors? I know I could set it from blueprint, but in order for it to look any good you would have to use a float curve look up and that would be a headache. How can you turn down the over powering sun without turning down the brightness of the scene? all seems like it should be basic functionality.
I must be missing something, but i haven’t been able to get working using the github 4.21 build. Binaries were properly setup and imported, trial login was set and i got the ‘ok’ message.
Yet the sky keeps being black.
Anyone managed to get properly run on 4.21? Does 4.2 works properly on 4.21 ?
I’ve been trying for a couple days, and same results as MaximumDup. I can’t seem to get it to work in 4.21 with a source build, but have gone through the installation process of it in multiple other versions without too much issues. Wondering if something is off on the Github version.
Version 4.2 runs in custom build 4.21, at least in previous versions, which I tested before was probably feasible around 331.
But version 4.2 has some deadly Bugs. For example, if you try to use blueprints to control 's options, the second time you open a project after closing it will cause a crash. problem has never been solved by anyone, and there are many other problems.
I currently use version 4.1 of in Gameworks 4.21, at least for now.
I have the same problem. Branch 4.21 from the Simul fork compiles fine, but it crashes once the editor opens up. The problem must come from the plugin, because if I remove the Engine/Plugins/TrueSkyPlugin folder it starts without crashing.
Came back to since making massive changes to the project im working on.
I am using the 4.20 GitHub build
Couple issues so far:
Sky is black/grey after building. Added the code to the cpp module as instructed. Compiled the engine up - no issues or errors.
Little confused on the blueprint sky driver. I added it, is multiplayer, so, do i need a authority switch or something? Not sure why its not loading on the client side (server has no UI so it wouldnt matter). Little confused why its not laoding after package. In the editor, seems to work (run as server) with 0 issues.
Did I miss something in the steps? Is there something different for multiplayer setups for ?
EDIT:
Loaded my main menu from the editor, went into multiplayer, connected to the remote server and was displaying. Running from a standalone client, it wont.
Right, so, as stated, i read that as stated in #1 (see: Added the code to the cpp module as instructed)
I pulled the latest GitHub from Simul, so, I would assume thats the latest build. Are you stating that they pack old versions in the latest pulls and there is an updated version some other place?? I just want to make sure that im getting the facts from you @CGICollector
That’s why the problem with black sky often arises.
I mean you should use an installer like trueSKYUE4Plugin_4.21.0_4.1a.352_x64.exe for Launcher version of UE4.
or
trueSKYUE4Binaries_4.19_4.1a.497_x64.exe for Source version of UE. You can see UE4 downloads on your account page.