@AP_Studios
“Cur Cloudy” is just a float that I’m changing during play mode to test the system and the sequence that I’m using has the sky keyframes (with automatic soon and moon position), 1 3D cloud keyframe and 1 2D cloud keyframe.
Ok - i got it to rain using that BP for like 10 seconds and it stopped. The of the time warp still persists tho. How, i have no idea since i am only using 1 sequence.
I have but i have gotten no response as of yet. I will send another one.
edit: purchase went through time. i guess your services was down over the weekend.
The blueprints that I’ve shown to you are just a basic sample of what you could do to implement something more advanced. You should make sure that the sequence you are using has the appropriate values, a god way of doing that, could be setting values during “begin play” to initialise with a correct state. Apart from that I don’t know why you still have the time warp.
Alright sorry about that.
something i noticed, is, the day runs fine, but, the moon will drop, then, rise about 1.4 the way up, then sink back down. Its only the moon.
Hello!
I have just installed UE 4.17.1 and the Plugin (the latest 4.17.0_4.1.974). So, there is actually something wrong with the time, because the sequence is going very fast by default. That happens even if I try to set the fixed time in Level Blueprint. Is there acting version mismatch or I am doing something incorrect?
Upd: it happens even if there is no active sequence in TrueSkySequenceActor.
Time updates in real-time (so, according to the frame delta, which is measured in seconds — or a faction of a second, in case) and 's timeline considers 0.0 midnight and 1.0 midnight the next day.
You’ll just want to apply a modifier scalar to it.
There are problems with build and up,
try to install the ver. 4.17.0_4.1.970
Thank you! Now it works well)
I’m trying out again on 4.17 and I’m having a couple issues. I’m doing a simple test level and using the macro, the clouds have a weird stippling effect that I haven’t seen in earlier versions. Also I’m not sure how to slow the days down, the Simulation Modifier doesn’t seem to do it.
https://www.dropbox.com/s/i5t5v5hzn9…37-26.mp4?dl=0
I’ve gone back to older versions (pre 4.1.7) and those work as suggested above, but those don’t have any real time shadows.
I think that is solved in the latest version.
Yes Engine\Binaries\ThirdParty\Simul is also present.
I have installed the new 4.17.1, then the newest and fresh version of .
Playing in Editor works perfect but when I try to Launch I got masses of exactly message:
LogPlayLevel: testproject: [2017.09.22-23.40.36:539] 2]: Warning: d:\jarvis\releases\simulversion\4.1\simul\platform\directx11\effect.cpp(723): warning B0001: Invalid effect
The Launch-Window starts and I got a fatal error crash.
Hello, Does anyone get the Stars and the Moon Disappear at night ? is my setting .
Have you followed the steps described :
@**ThanhToan16 **are they gone all night? Or it is just during a period?
@nacho_simul They are all gone at night, nacho .
Heya, I’ve been having an to install , I’m getting an error while getting the binaries as shown in the image.
I tried doing it several times with several different versions, all result in the same, I tried to find the DLLs mentioned in the error, but their directory simply doesn’t exist, all I could find in the plugin folder is code (cpp and header files) and ini files.
Thanks in advance !
Hey,
I came across another with the plugin and dynamic time of day changes. The “Set Time” blueprint node is no longer working when called from a construction script. It’s working fine during PIE.
Tested with 4.17.1_4.1.1005, 4.17.2_4.1.1011 and 4.17.2_4.1.1014.
It was still working in 4.17.0_4.1.893.
I’m experiencing some strange artifacting during sunrise and sunset. If I increase to planet radius higher than default it goes away, but I lose the nice red coloring. I can try to attach a sample project if needed. Is there a way to remove , or is it a bug?
is on 4.17.2_4.1.1010
EDIT: I made some adjustments to the noise settings, and disappeared. Not quite sure what caused it.
Hi guys,
week I’m a bit busy working on a new for I’ll try to check issues ASAP.
Sorry about that.