[RELEASED] for UE4: Complete Sky and Weather System

You could do that by sending the current " time" to all the clients. Of course the clients should have the same sq. That’s how I would do that.

It should be pretty easy to reproduce.
Use source build (from simul github) on 4.16 branch. Create empty level, remove SkySphere, add TrueSkySequencer. Set TrueSkySequenceStratus as sequence, set Interpolcation mode to RealTime. You will see black screen. After fews starts it is someitmes possible to get correct image. But after 3 minutes (or earlier) it is always goes black.

You can experiment with Movable LightSource - it sometimes work in editor, but breaks in PIE at start or after some time.

Latest trueSKYUE4Binaries_4.16_4.1_x64.zip (was testing on all versions incuding 4.15 with same result).

Also, to fix GetBinaries.bat it should be

I could make video (or provide any other detals\artifacts) if you wish.

but you have tested? work? tk

could someone help me out real quick, i think i am missing something …

trying to create sequences, lets say:
Rain Storms
Clear
Cloudy
Foggy

I want to have a random one play for X amount of time … then move to another random one. How would i do ? I keep trying to setup random sequence plays but they never work. I have them working as the guide has them set (press 1, 2, 3 for changes) but i cant get them to randomize with a transition.

No, I haven’t but is deterministic, given the same seed and same value it will produce the same results, so if you make sure that all your client share same settings and sequences, it will work.

Hi, I’ve been using 4.16.2 from source and it was fine, I’ll try to make a clean build and try it again and see if I replicate the error, if you could attach a picture or a small video that could be helpful too.

You could do the same as in the tutorial but instead with a KeyPress with a random int.

Well, that much i am 100% aware of.
The is that its a hard transition. I was thinking if i have a start and end of the same clouds, but, if its randomized, then, i wouldn’t know what type of clouds were there at the time of transition. Also, what if its a clear day, and, rain is called for the next sequence. Right now its just “bam! rain!”. No transition from clear day, to clouds building, to rain…

" for UE4: Complete Sky and Weather System"

Complete sky system i would say, incomplete weather system.

I would say in BP have the weather (rain, snow) just be a random function that can be added instead of an “add storm at exact time every single day”
I mean, i guess i can play out an entire like 2 weeks on the TS sequencer timeline and roll from there, but, extended, it will show a pattern and thats not what i am going for . My guess is that no one has used it for more then a little movie shot. I mean, other then like Wildcard Studios who has randomized rain, but, an old version that uses a totally removed system for weather.

I can’t do fresh install because ftp://ftp.simul.co/unreal/ is unavailable.
But I did few tests:

  • Binary version seems to work fine on trueSKYUE4Plugin_4.16.1_4.1.801_x64.exe (versions 802-804 has broken installers with small size).
  • I replaced content of source build with data from trueSKYUE4Plugin_4.16.1_4.1.801_x64.exe from (instead of ftp://ftp.simul.co/unreal) + rebuild dlls Engine\Plugins\TrueSkyPlugin\Binaries\Win64. Black screen goes away… but Skylight and Trueskylight not react to sequence in Realtime interpolation mode…

Well, you can actually change the active sequence with the “Set Active Sequence” of the TrueSkyActor and if the interpolation time is set to RealTime it will change from one to another. Also, you can use the Get* and Set* methods from blueprint to configure the sequence and other parameters.

Yeah the build server is offline right now, we have some networking issues so new versions are just not valid. So the blackout no longer happens? Also I’ll check the with the SkyLigh.

I think it is early to say. Looks like it is because some shaders\libraries from binary build. Also, some strange things happens - some sequences not working (no clouds), some are, some artifacts, etc.
Lets wait for working server to make correct clean build.

Could you please upload latest 4.16 source build binaries to some location until server is down?

@nacho_simul

Randomized Weather (sequences) setup
I have “working”, but, if anyone wants to make suggestions to make it work “better” i’m open to that.

updated BP setup

So - just to kinda add a little …
When setting FROM “Real time” and leaving Interpol to “Fixed Number” the with “rewinding and fast forwarding” the correct time is removed. Obviously causes a very instant change in the clouds without any transitions, but, the cycle speed is resolved. So the would (i assume) sit in the real time functionality.
Am i missing a interpol node some place in my loop setup?

EDIT #1: the only “issue” i am having is that the change in sequences, the time “resets” to the time in the sequence before setting to the proper time. Maybe is because i have it on an event and not on the itself?
** So playing around more and more, i noticed whats happening is that the current sequence is playing, and, when it moves to the new one, it “rewinds time” and plays the new one backwards from the original sequence time. Once it hits that time (backwards) it will then play the NEW sequence forward. happens with every sequence change.
Again, let me know if there is a better way to do …
^^ seems to be the Skylight ( one) not updating at all. When i manually HIDE the SkyLight and then unhide it, everything will “clear” and start working, partially. I get a really bnad blinding light as tho the SkyLight just isnt being used at all. Almost 0 shadows.

EDIT #2: Each time i play test, the light gets less and less, well, updated? All shadows become black. I get really bad tearing in my materials displayed. My shadows become “chrome”. If you close down and open the project, play test, its fine. After maybe 2 or 3 plays after that, all happens. Also getting really bright reflections at times. One or the other happens, really black shadows on everything, or, massive blooms of reflections on everything.

Edit #3: Random crashes, no specific errors, other then about 1,000 lines of errors (see below). Testing on a 100% clear map, nothing but a box @ 500x500x1 and . After about 10-30 min of playing with the BP for TS, UE4 will simply close out.

Error(s)
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\skykeyframer.cpp(154): warning B0001: WARNING: errno==33: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(778): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(791): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(516): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(29): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(31): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\skykeyframer.cpp(113): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\skykeyframer.cpp(128): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(791): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:736][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(516): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(29): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(31): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(791): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(516): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(29): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\basesky.cpp(31): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\float4.cpp(23): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\skykeyframer.cpp(154): warning B0001: WARNING: errno==33: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(778): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(791): warning B0001: WARNING: errno!=0: Domain error
[2017.07.25-23.50.47:737][329]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\sky.cpp(516): warning B0001: WARNING: errno!=0: Domain error
// etc etc … goes on and on with .
// until :
[2017.07.26-01.24.10:336][886]:Error: d:\jarvis\releases\simulversion\4.1\simul\sky\skykeyframer.cpp(1255): warning B0001: WARNING: errno==33: Domain error
[2017.07.26-01.24.13:322] 8]LogCrashTracker:

[2017.07.26-01.24.13:323] 8]LogCrashTracker:

[2017.07.26-01.24.13:323] 8]LogWindows:Error: === Critical error: ===
[2017.07.26-01.24.13:323] 8]LogWindows:Error:
[2017.07.26-01.24.13:323] 8]LogWindows:Error: Fatal error!
[2017.07.26-01.24.13:323] 8]LogWindows:Error:
[2017.07.26-01.24.13:323] 8]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
[2017.07.26-01.24.13:323] 8]LogWindows:Error:
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E4D4B4D
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E7263E7
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E726C2A
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E198F8A
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-SlateCore.dll!0x000000005E224CFD
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E502099
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E4C97A6
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E502B69
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E4CAB80
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E5297B2
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor-Slate.dll!0x000000005E528A55
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor.exe!0x0000000086ABED59
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor.exe!0x0000000086AAF0B0
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor.exe!0x0000000086AAF12A
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor.exe!0x0000000086AC0CF9
[2017.07.26-01.24.13:323] 8]LogWindows:Error: UE4Editor.exe!0x0000000086AC25F7
[2017.07.26-01.24.13:323] 8]LogWindows:Error: KERNEL32.DLL!0x00000000A9A52774
[2017.07.26-01.24.13:323] 8]LogWindows:Error: ntdll.dll!0x00000000AAD70D51
[2017.07.26-01.24.13:323] 8]LogWindows:Error: ntdll.dll!0x00000000AAD70D51
[2017.07.26-01.24.13:323] 8]LogWindows:Error:
[2017.07.26-01.24.13:347] 8]LogExit: Executing StaticShutdownAfterError
[2017.07.26-01.24.13:394] 8]LogWindows: FPlatformMisc::RequestExit(1)
[2017.07.26-01.24.13:394] 8]Log file closed, 07/25/17 20:24:13

EDIT #4:
Error message on play (without changing anything at all from the last time i pressed play). is after rebooting after the crash (see log above)


// UE4 “Send Report” window provides error:
TrueSkyPluginRender_MT!_wassert() [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\assert.c:344]
TrueSkyPluginRender_MT!simul::geometry::SimulOrientation::LocalRotate() [d:\jarvis\releases\simulversion\4.1\simul\geometry\orientation.cpp:552]
TrueSkyPluginRender_MT!simul::sky::BaseSkyRenderer::SetConstantsForPlanet() [d:\jarvis\releases\simulversion\4.1\simul\sky\baseskyrenderer.cpp:957]
TrueSkyPluginRender_MT!simul::sky::BaseSkyRenderer::RenderPlanet() [d:\jarvis\releases\simulversion\4.1\simul\sky\baseskyrenderer.cpp:1105]
TrueSkyPluginRender_MT!simul::sky::BaseSkyRenderer::RenderPlanets() [d:\jarvis\releases\simulversion\4.1\simul\sky\baseskyrenderer.cpp:1090]
TrueSkyPluginRender_MT!simul::clouds::BaseWeatherRenderer::RenderCelestialBackground() [d:\jarvis\releases\simulversion\4.1\simul\clouds\baseweatherrenderer.cpp:311]
TrueSkyPluginRender_MT!simul::clouds::BaseWeatherRenderer::RenderMixedResolution() [d:\jarvis\releases\simulversion\4.1\simul\clouds\baseweatherrenderer.cpp:583]
TrueSkyPluginRender_MT!simul::clouds::BaseWeatherRenderer::Render() [d:\jarvis\releases\simulversion\4.1\simul\clouds\baseweatherrenderer.cpp:436]
TrueSkyPluginRender_MT!simul::plugin::PluginTrueSkyRenderer::Render() [d:\jarvis\releases\simulversion\4.1\simul\plugins\ue4\pluginrenderinterface\plugintrueskyrenderer.cpp:285]
TrueSkyPluginRender_MT!simul::plugin::PluginTrueSkyRenderer::RenderFrame() [d:\jarvis\releases\simulversion\4.1\simul\plugins\ue4\pluginrenderinterface\plugintrueskyrenderer.cpp:143]
TrueSkyPluginRender_MT!StaticRenderFrame() [d:\jarvis\releases\simulversion\4.1\simul\plugins\ue4\pluginrenderinterface\renderingplugin.cpp:666]
UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::RenderFrame() [d:\jarvis\uplugin\version\4.16.1\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2256]
UE4Editor_TrueSkyPlugin!FTrueSkyPlugin::DelegatedRenderFrame() [d:\jarvis\uplugin\version\4.16.1\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:1967]
UE4Editor_TrueSkyPlugin!TBaseRawMethodDelegateInstance<0,FTrueSkyPlugin,void __cdecl(FPostOpaqueRenderParameters & __ptr64)>::ExecuteIfSafe() [d:\jarvis\uplugin\version\4.16.1\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:648]
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Renderer
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

I can’t do that sorry, can you work with the latest working versions?

@AP_Studios Yesterday I was trying out SetSequence and I had some issues too, not to the point of crashing the engine but it wasn’t behaving properly. The last assert I think is a problem that should be solved, it was an of a division by 0. What ts version number are you using now?

Seems like no… Also, I am afraid to work with binary libs on source build - it could just break my asset.

You can’t do it by technical reasons or legal? If second - you could add it somewhere to

Also, if you want - I’ll be able to share with you my source build + project assets - to debug issues with SetSequence on realtime mode, black screens, etc.

I think we solved the problems with the server, a network adapter was RIP I’ll let you know once the new binary is ready. Regarding with the with black screens, if you don’t mind, it will help if you send me your project so I can actually try your setup (). Is that ok?

Nice!
Got trueSKYUE4Binaries_4.16_4.1_x64.zip (67.0 MB 25.07.2017, 13:06:00) wil do clean test now (will take a while to build everything).
Once report will ready - I’ll send you video and details to load source build and project files.

Wait, the binaries are not ready, that .zip I guess has invalid data.

It unpacked without issues… Seems like my UE4 was not rebuilding correctly. Now - no black screen, but invalid lighting in realtime mode during interpolation. I’ll prepare detail report.

Well that will help, however the issues with the server are not solved, we have to bring someone to check it…

Check mail :slight_smile:

Sorry was originally confusing …
I was using a built that was maybe a couple weeks old. After all the mess, i updated.
Latest build as of yesterday, i think it was 805? July 25th?
Using 4.16.2 UE4

Only 2 solutions i could think of, and, is just theory-crafting at point …

  1. Play all sequences at start and hide the ones not being used, but then will they blend properly and what would the overhead be to play lots at once?
  2. Get data from “Currently Playing” and store that. When switching to “New Playing” use that data to set the current time … ?