iiting
(iiting)
June 2, 2017, 6:14am
1032
Cloud projection has begun to work now
ut I still can’t drive the rotation of the direction indicator
iiting
(iiting)
June 2, 2017, 6:17am
1033
could let me see you complete blueprint for the connection?
iiting
(iiting)
June 3, 2017, 2:11am
1035
Cloud projection has begun to work now
I still can’t drive the rotation of the direction indicator
My Cloud projection resolution is very low i dont know why
cloud Cannot follow the passage of time and movement
iiting
(iiting)
June 3, 2017, 6:13am
1037
方向光一直都是移动的,我连接的跟你给的蓝图也是一样的 可就是没办法驱动太阳 能加个好友吗? 我qq是54271347
in case anyone was wondering:
“The direction of light has been moving, I connected with you to the blueprint is the same can be no way to drive solar energy plus a friend? I qq is 54271347”
Have anyone managed to get it working in 4.16 or is it still only for 4.14?
iiting
(iiting)
June 5, 2017, 1:22am
1040
Why my cloud projection resolution is very low, how to solve
For some reason I can only select the binary plugins for 4.14 builds on their website. Anyone else encountering ?
Chosker
(Chosker)
June 5, 2017, 7:51pm
1042
I have the same, but now there seems to be a 4.16 version listed (with no link yet) so I guess an update is coming soon
TX_LOSER
(TX_LOSER)
June 6, 2017, 5:17am
1043
Does anyone know how install binary plugins into source code. I have download source code and found an error, but it doesn’t appear in the binary plugin. So, I want to install binary plugins to source code,is that possible? Or how to update the source code make it the same as binary plug-in? @ [MENTION=15495] [/MENTION]
I just renewed my subscription the other day and is what my plugin page looks like. I guess you guys have options for 4.15, Simul 4.2 and Simul right?
seeing the same, but, the 4.15.x was available not too long ago, wonder why it was removed
Just setting up in 4.16 now and o download
Chosker
(Chosker)
June 7, 2017, 10:35am
1046
I get the same as you guys, even though my trial subscription expired months ago (which is why I can’t “fix” my clouds looking like )
I cant lauch project if i install plugin. LogPlayLevel: Mygame: LogWindows:Error: begin: stack for UAT LogPlayLevel: Mygame: LogWindows:Error: === Critical error: === LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: Fatal error: [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 796] LogPlayLevel: Mygame: LogWindows:Error: Rendering thread exception: LogPlayLevel: Mygame: LogWindows:Error: Fatal error! LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000040 LogPlayLevel: Mygame: LogWindows:Error: LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6FA9A8 LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EF0B862 LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6E650D LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005F6E67DB LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EEDD5FF LogPlayLevel: Mygame: LogWindows:Error: TrueSkyPluginRender_MT.dll!0x000000005EEE1C60 LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::EnsureRendererIsInitialized() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2974] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::RenderFrame() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2266] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FTrueSkyPlugin::DelegatedRenderFrame() [d:\jarvis\uplugin\version\4.15.0\output\plugins rueskyplugin\hostproject\plugins rueskyplugin\source rueskyplugin\private rueskyplugin.cpp:2167] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!TBaseRawMethodDelegateInstance<0,FTrueSkyPlugin,void __cdecl(FPostOpaqueRenderParameters & __ptr64)>::ExecuteIfSafe() [d:\jarvis\uplugin\version\4.15.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:648] LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRendererModule::RenderPostOpaqueExtensions() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FDeferredShadingSceneRenderer::Render() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRelevancePacket::RenderThreadFinalize() LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!TGraphTask<
FRendererModule::BeginRenderingViewFamily’::`21’::EURCMacro_FDrawSceneCommand>::ExecuteTask()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FNamedTaskThread::ProcessTasksNamedThread()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FNamedTaskThread::ProcessTasksUntilQuit()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!RenderingThreadMain()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRenderingThread::Run()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRunnableThreadWin::Run()
LogPlayLevel: Mygame: LogWindows:Error: Mygame.exe!FRunnableThreadWin::GuardedRun()
LogPlayLevel: Mygame: LogWindows:Error: KERNEL32.DLL!0x00000000B5AF2774
LogPlayLevel: Mygame: LogWindows:Error: ntdll.dll!0x00000000B6080D61
LogPlayLevel: Mygame: LogWindows:Error: ntdll.dll!0x00000000B6080D61
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error:
LogPlayLevel: Mygame: LogWindows:Error: Crash in runnable thread RenderThread 1
LogPlayLevel: Mygame: LogWindows:Error: end: stack for UAT
LogPlayLevel: Mygame: LogWindows:Error: HandleError re-entered.
LogPlayLevel: Mygame:
LogPlayLevel: Mygame: [2017.05.15-14.19.09:779] 2]LogWindows:Error: HandleError re-entered.
I have the same problem. How did you solve it?
I packed an empty scene with plugin in 4.15.3,
the package was successful, but it crashed as soon as it ran.fatal error.
Is it necessary to copy that code into [UE4]/Engine/Source/Programs/AutomationTool/Win/WinPlatform.Automation.cs ?I didn’t do it.
How to solve it?Ths~~
adriano.ol
(adriano.ol)
June 11, 2017, 8:14pm
1050
UE4 4.16 is up, but installer does not work (Win 10).
Sitrec
(Sitrec)
June 11, 2017, 9:20pm
1051
After updating to build 663, 4.15 (and a bunch of previous builds lately) everything turns black when I use interpolation mode “Real Time”.
iiting
(iiting)
June 12, 2017, 1:50am
1052
Hello
Very grateful for your help, now realize the amazing effect.
There is also a small problem, the output of the picture can see the pixel particles.
I do not know what to do, hope to get your help.