[RELEASED] for UE4: Complete Sky and Weather System

On 4.14.1 it actually work well even at the night

http://i89.fastpic.ru/thumb/2017/0418/a5/02ac9c6bbaecadaf4eba5c8fc72597a5.jpeg

Maybe try earlier build for 4.14.1, update drivers or so. Usually people who didn’t get any problems with staff doesn’t post or anywhere any words. It works and Ok.
I am not the developer, so i cant help more than about.

In the tick event, you likely want to call the sequence actor’s UpdateLight/UpdateLightComponent after you set your time. That should tick along the rest of the simulation properly.

Also, I don’t believe there’s any need for separate sun/moon lights anymore; you should be able to just have one directional light act for both.

someone else has a similar problem after the latest updates? :slight_smile:

yes, I have the same problem…

Try adjusting the Cloud Threshold on the Sequence Actor to zero - does that fix it?

Yessss, thanks!

Fixed for me…

Yes it helped, thank you!

Hi there,

Quick two questions:

  1. Has anyone experienced phenomena and knows how to fix it?

The white semi-hemisphere is always opposite to the sun’s position (the sun located in the center of the sky’s semi-hemisphere.
is how it looks like in sunrise:

Any ideas of how to fix it?

  1. In many screen shots I see an “Ocean” row right after the Clouds 2D - is it still supposed to be there? I have the latest version for UE 4.15 and I don’t see it.

Thanks!

However, sometimes at certain angles I still can see the square, but it’s not the worst. Now behind the transparent Windows I see black clouds

Is working well with 4.15 now? Can anyonw confirm?

I did some testing myself and I can report that it seems stable with some pretty beefed up settings on my 120km 2048x2048 map. Also, sunrays is working now. is the 0.1.4 for 4.15.

Does work or not? Seems abandoned it would be better to release it in the market of unreal

Definitely not abandoned. The site is going to get some updates over the next few weeks, we’re working on a demo/more detailed example (and utility) blueprints, a tutorial detailing all the demo’s features, and so on and so forth. And then is doing his computer magicks on the plugin itself daily.

It kind of looks like you have a really large volume width with exaggerated noise settings. Can you sure a little bit more about your settings?

Is your TrueSkySequenceActor getting rotated UE-side at all?

Not sure entirely what you’re referring to . Can you go into a bit more detail?

Could add to the market of unreal engine 4
Maybe way more people will reach the community
And we add more easy to our projects

Hello Team,

I think I found on 4.15.1.
When “Generate Mesh Distance Fields” is enabled (Edit > Project Settings > Rendering), it looks weird border there.
Could you fix that? And when it’s disabled, it looks fine. I was using version “590”.

Enabled.

Disabled.

Thank you.

Can you give those screens another shot? It doesn’t look like they uploaded properly.

Oh, okay.
I upload once again.

Enabled.

Disabled.

Hrm, I haven’t seen that locally. Can you try enabling mesh distance field visualization (Developer->Visualize->Mesh Distance Fields, I believe) and ensure that the terrain is generating a distance field (I’m guessing so or else you wouldn’t see that, but it can’t hurt to look).

Regardless, I tossed it over to because he has a working brain, unlike me. So, hopefully we’ll get that sorted out some time tomorrow or Tuesday.

paintbug.jpg

Landscape sculpt cursor bugs out if TS is enabled. (World composition, 4 tiles with 505x505 landscape per tile. TS and skylight in lighting scenario level). 4.15, latest TS build.