Well I moved the folder into the right ones!
My new problem is that I am not able to set my directional light as sun. I have created the directional light reference in the BLueprint editor and linked it to the “Update Sunlight” Node. And the Event Tick Node is also linked to it. But my directional light does not move only when I rotate it…
It’s not “Update Sunlight” but " Sun" node
Getting reliable dynamic lighting (movable directional light + movable skylight) is becoming a major hassle. I actually went through a full customized volumetric lighting solution but had to table it due to time constraints.
The inability to reliably light a scene with is just becoming prohibitive. I’ve messed with my lighting sequence a few times for more stylized (still photorealistic, but just a more diverse color palette) and as soon as I start modifying lighting/atmospherics wavelengths, things go awry pretty quickly. It’s becoming annoying.
Ideally, I’d really like to see some solid dev time put into just making the dynamic lighting experience a more bulletproof and framerate-coherent lighting solution. Otherwise, I really am having a hard time justifying the additional overhead. The clouds already and always look fantastic, but the atmospherics and lighting are just a mess at the moment.
Hi there…again
Can anyone help me out.
- I tried the documentation at simul.com to get the clouds moving while playing but I really don´t get it to work.
- I am also hustling with the clouds shadows. strangely I only see them in foreground.
- I haven´t found any documentation about creating a moonlight. There are some blueprint pictures on the weibsite but no tutorial how to create a moonlight.
- And at the ende, do I have just to hit the “build botton” like before to build my light with ? I think I have to do something special in terms of .
Any help would be great!
Cheers
Have you found out how you can see the clouds shadows? I only see them in my near foreground!
yep, I got the same problem, let me know if you found out how to fix !
is my LevelBlueprint.
The problem is that (as u can see) I can´t find the “Time” Node, instead I only found “Set” and “Get Time” but there is no Node named only “Time”
The 2nd problem is that I can´t find the “SET” node, the last Node in front of “Set Time” Node.
and is how it should look.
Is there any build of I can just download and try out? I dont want to have to compile the source (last time I tried it didnt work).
No, cloud shadows still do not work for me at all, not even in the foreground. My guess is that it’s a bug in the current version and hopefully will be fixed with the 4.14 release.
Check their website, you can evaluate the plugin for 30 days. It’s not a complete “build” to try out, but installing the plugin is easy and does not require you to compile the source. 30 Day Free Trial - Award winning weather renderer | Simul trueSKY
Well on their website is written that the 30 day trial version is a complete version.
quotation: For developers interested in a source code licence, the complete SDK can be evaluated for up to 30 days. Register for more information.
Or am I missing something?
You are correct, I guess the way I phrased it was a bit unclear.
What I meant to say is that there is no packaged project you can download and get immediate results, which is what I assumed is looking for. The only way to test it is to set something up yourself.
There’s a downloads section on the site with daily builds as installers.
Havent found any solution yet, hope they fixing it before they release the 4.14 version.
Yeah, I’m not getting any god rays whatsoever. It’s frustrating.
Any progress on 4.14 version?
I’m testing in UE4 4.14.0 and using the new Forward Renderer, everytime i use the camera and look downwards from horizon, the clouds and sky disappears. As soon as i tilt the camera above the horizon, it comes back.
What might be the problem?
you may need to add the “” node to your material and connect the opasity in the material to the node, and from there, connect to the final material from opasity to opastiy.
If your using a water material and its giving you , open the water material and add the node as noted above. Its an with the TS transparent materials. Thats why they have that additional node.
TS people -
are there any updates inbound for a whole mess of issues noted in the thread? Been a little quiet in regards to all the latest bugs from 4.13.2
The line in the skysphere … tons of lighting issues, flickering … etc etc. I now have some nighttime lighting issues, and, to top it all off, every time i press “play” in the editor, i get worse and worse color/lighting .
We should really start a share for the sequencer file. That would be if someone made some amazing clouds and was able to share the seq. file out. Maybe come up with different cloud patterns and mix and match the files up … anyways … just an idea.
Thank you for helping me, however i can’t find any material node that is provided by at all.
We will use a water material for example…
Open the water material
Where the end of it all is (the final plug node) you shoudl see something plugged into OPASITY
If you right click anywhere in the grid and type “” you will see 1 node available.
You click that one to add it
Then, simply hold CTRL and move the line from the OPASITY on the final node to the OPASITY (in) on the node. Out from node to the final node (the only place for it is in)
You might have to do with base and … the other one, i forget what one it is off the top of my head.
Sometimes, causes funny thing to happen to the materials, like, it might turn all grey after compile shaders. In case, your S O L and need to remove the node and put it back the way it was.
I have run into already several times … most the time it works tho.
EDIT:
It maybe 1 of the 3 things, it maybe 2 of the 3 … it maybe all 3 nodes. You have to test to find out. For example, when i tested with the ocean project, it was only Opasity. When i connected the other nodes, it messed everything up real bad.