Hi,
Apologies, has gotten buried somewhat. Thanks for your patience!!
I will ask to take a look. Again, sorry for the delays .
Hi,
Apologies, has gotten buried somewhat. Thanks for your patience!!
I will ask to take a look. Again, sorry for the delays .
Just to be clear, we don’t do yearly licences any more. There are two licensing options for indies. The £100 licence is permanent, and allows you to use on UE4 with unlimited updates, and to publish games with a budget less than £300k, as long as you have less than 10 full-time employees in your organization. The £15 per month licence has the same effect, and stops after ten payments, making the total price £150.
That’s still more than a humble webcomic artist can spare that may be about $20 a month, but you must also factor in the $2 international fee, making it $22 a month and a total 169£ That’s highway robbery, I can fill my gas (petrol) tank once on a monthly payment. When youre on government disability funds that 22 bucks is really noticeable. That’s like a week of casual car usage. I couldn’t go to my doctor’s, or my friends, or anywhere for a whole week. It’s bad enough the gas/petrol prices fluctuate, but I simply cannot justify spending $22 on a real sky subscription.
You might want to rethink your system for the purely non profit uses. (Incidentally UR4 does take that into account and that’s why I’m using it.) As it stands, since my comic, which will be distributed free on the internet, along with any exploration levels I release, (with a more basic hud than mine, which will be designed for animating and snapshot taking) is purely for enjoyment. I’m thinking about going for the more cartoon sky, with simple mesh clouds anyway so don’t need fancy realistic ones, but I do like to explore my options so I am inquiring about fantastic looking resource.
BTW does the sky **have **to be blue? my comic calls for a pale purple sky due to the unique solar system.
I wish I could fill my petrol tank for so little! But mail us at and we’ll figure out a custom licence for you.
Ok, is great to hear!
I thought for the longest time was on the yearly license still.
Has anybody had issues with video memory when working with in the UE4 editor? I have a gtx 780 3gb, and work on a dual monitor setup. I’ve found that often, after maybe 2 hours or so of working in the editor I will get a “video memory low” pop up warning, and then the editor with crash. It only ever happens with actors in my level.
Should also add is with a DK2 vr headset active as well.
I’ve learnt to work around it but just wondered if anyone else had the same prob.
But you never answerred my question: can it do a custom sky color? New question: Can it do cartoon clouds?
Dynamic Lighting is the bane of VR. Which I think true sky uses. Although not sure.
So, that reminds me of my absolutely most profound gripe about : it proliferates to every single additional window that I open. Which means if I’m doing anything with a mesh or material, I have two viewports with running. It adds up.
+1 !! It’s really distracting actually having appear in all viewports, and I often find it flickers in the editor.
I’m getting pretty good performance in VR with , but my guess the memory I’m having is editor related somehow - maybe its connected to appearing in all active viewports?
More than likely editor related after hearing that. What engine version are you using?
No worries! Thank you!
For some reason I cant open a sequence asset to change any settings for my sky. Even adding the sequence asset to the sequence actor doesnt produce any sky, even when starting a new level with a blank template. I have the plugin enabled but I am not sure why its not working.
Hello,
I am currently using UE4.13.1 (custom build), I tried getting latest source code from github and merge it into my engine but there is several incompatible code in the plugin to do with the render parameters. Am I missing something or is it just not ready yet ? If its not ready then what is the ETA for catching up ?
Hi,
What version are you using? Repo or the binary installer from the website? And what branch (4.1, etc)?
Thanks
When you say you are merging it into an existing engine, what exactly are you doing ?
Can you get to run by itself?
Are those ten payments required to be consecutive, or can they be broken up over time? And as for the budget, is that on revenue or money actually spent on the project?
Say for example, someone makes a game with money out of pocket, has 20 part time employees, but makes more money than Bill Gates in a week off the game? Would comically impossible situation still qualify for the $130 license?
Payments can be broken up. Budget means the money spent to make it, not the amount it receives from sales. If you meet the terms of the license, you get the license. It doesn’t matter how much profit you make.
I downloaded the official UE4.13.1 version, then I download the version (4.13 from github).
I then tried to merge the trusky folder into corrisponding folder in my custom engine, but it doesnt compile straight out of the box. (Without it compiles just fine).
I am a perforce user and I got several custom modifications to Unreal which makes “using” the branch (as it seems to be suggested by one of the comments in the code), not really an option.
I really wish there was an easier way to just get the files I need for for us perforce users, it would make integration so much easier instead of having to download the entire engine and then manually merge it by finding which files are modifier/new/removed. had uploaded a zip once (4.10 i think it was for me and some other p4 users and it made integration a piece of cake).
Hi,
I just upgraded my project to 4.13 from 4.11, and installed the latest version. my sky sequence is displaying very blocky and low res, and I’m really not sure why. The editor is set to run with all “epic” settings
is what it looks like now compared to how it looked in 4.11 (slightly different time of day, but same sequence settings)
any suggestions? Thanks.
You should disable the Worley amplitude on the edge noise I believe. I’m not sure why the latest versions does that but the Worley noise causes blockyness.