[RELEASED] for UE4: Complete Sky and Weather System

Yep I read about that in the documentation, however doing it that way I can’t control when and how fast the wind settings changes… maybe switching sequences with different wind values I can achieve it. I’ll see if I can make to switch sequences correctly.

Thanks.

Hi Ivan, I cant find 4.0.224, only 4.12.2. Can you post the direct link to 4.0.224?

224 is no longer available, now is 232. You can see the version in the namefile, not before :stuck_out_tongue:
http://simul.co/download/

Ah, I was using the 4.12.3. Maybe reinstalling will fix the problem as it did for you.

Seems like a reinstall fixed some things: I got better skies than before. But I still have the maximized/minimized bug in the World Outliner in UnrealEngine editor, when is added. Sometimes I cant select anything and sometimes I cant scroll down. What can cause that?


Heres the whole scene:

I’m not quite sure I understand. You should be able to change when the wind settings change and how fast via blueprint scripting. E.g… make it so at time X, windSpeed is set to a new value. Or if you want to increase it more gradually just increment the value over time.

But personally I wouldn’t be doing through BP, but by just adding multiple keyframes to the sequence via the sequencer. If you make a few cloud keyframes with different wind values and space them out, then will interpolate between them for a smooth transition. But again, maybe I’ve misunderstood what you mean ?

What do you mean by the maximised/minimized bug?

Heres what I mean: The WorldOutliner and the Details in the UnrealEditor wont work when I have the sequense to the scene. happends also when I have closed the sequenser-window. Used the installer and the latest build of to innstall the plugin.

Oh I see you mean only using 1 keyframe for the entire sequence and modifying that keyframe, of course, that make sense.

I’ll see if I can reproduce . Just to confirm, is the binary installer for the 4.0 UE4.12.3 version? :slight_smile:

That would work, but like I said you can just make multiple keyframes and let them handle the gradual increase for you.

So if you wanted a wind speed of 10 m/s at midday, but it to hit 25 m/s at midnight, put a keyframe with 10 m/s wind speed at 0.5 on the timeline and a keyframe with 25 m/s at 1.0 on the timeline, and will automatically interpolate these values for a gradual increase. So at 6pm it should be ~17.5 m/s.

And if you wanted increases/decreases to be less smooth, just add more keyframes (so a third keyframe at 0.75 with a value of 20 m/s would mean the wind speed would climb faster for the first half of the transition between 10 m/s and 25 m/s). You can also change multiple keyframes via BP, by just accessing them via index (they’ll be zero indexed, so the first on a layer will have index 0, the second will have 1 and so on).

That’s the thing, in my game the weather is dynamic so I can’t premade days with the keyframe system of , so I don’t know what weather is gonna be at midnight or at midday. Maybe I’m not understanding something (I hope so) but the only way I see to achieve is to make only 1 keyframe of clouds, and interpolating different values from blueprint to that keyframe.

Ah, now I understand where you’re coming from.

Well I don’t see a problem with just having one cloud keyframe and changing its values via blueprint whenever you wish to. When you only have one cloud keyframe in your active sequence, will always use keyframe.

Yes, I used 4.12.3_4.0.232 :slight_smile:

Tried to connect another screen and it worked better somehow, but that would be wierd. Can it have something with the DPI resolution, when using a external tool for UnrealEngine? My screen is a IPS 1920x1080 LED. I dont know much about screens, so how do I figure out what DPI Im using?

I was creating an account and im interested to buy an license key. How do I do it?

I can’t reproduce problem unfortunately. However it’s interesting you mention monitors as I know users have reported troubles with 4K screens (and beyond just , I know the UE4 editor wasn’t brilliant for 4K, not sure how things are now).

We had put on hold until we had a 4K screen to test on, but we’ll take a look into , to see if there’s a reason why is potentially having problems with high PPI monitors. To confirm, you don’t have problem in UE4 when isn’t active and you get it across all of the versions you’ve used?

You can register and evaluate for 30 days (free) : http://simul.co//. And you can purchase for UE4 : http://simul.co/-ue4/.

If you have any questions or problems just let me know :slight_smile:

I’ve also been unable to reproduce but I suspect it was a problem with a particular binary install, where something just hasn’t been copied over. I would think reinstalling a different/more recent binary would fix , but if you’re getting after updating the binary you’re using then let me know.

Hi ,
keep happening. I´m intalling it as usual, using route “C:\Program Files (x86)\Epic Games\4.12” Is right?
In other machine appears to look for Qt5Core.dll but opens sequencer.

If that’s the folder where your UE4 client is located, then yes.

If you navigate to the folder in the error message (…\Engine\Binaries\ThirdParty\Simul\Win64\plugins\platforms) can you tell me what files you can see in there?

And what do you mean by the other machine? Have you tested on multiple machines and if so, is error specific to one?

Thanks

How do I add rain? I’ve added a storm layer.

No rush, Im not in urgent need :slight_smile: Sometime happends in UE4 too when isnt active and sometimes it happends when is active. Yes, have happended in all versions. So it can be the DPI resolution that causing .

Hi,

Storm keyframes are separate to rain. Rain is achieved in 3D cloud keyframes. Simply make one, then make sure “rain-snow” is set to 0 (or 1 for snow) and “strength” is set to something reasonably high. You may also need to increase the cloudiness of the keyframe to see the rain fall.

You can check out our docs : http://docs.simul.co/ which will hopefully help you. We’re still improving them and adding to them (a FAQ/Troubleshooting page is on the way) so feel free to offer any suggestions and/or post in for help if there’s something you can’t see there :slight_smile:

We should be getting a 4K/high PPI monitor in the next few weeks or so; when we do I will try and look into a bit more.

It seems like ue4 didn’t imported the ripples… Is it also possible to make the rain colide? Or making splashes on the ground? Seems like the rain is going trough the wall ^^