Hey Simul, what do I do if I want to re-subsribe to my old monthly licence?
Is there inherently a problem with using the Default Sky Light over True Sky Skylight? With the WIP nature of the dedicated Skylight and its problems, I chose to revert back to Skylight and everything worked like it did in the Late April release. For those of us that want keep the latest fixes/updates but want to avoid problems, there is no need to revert to a previous build since there hasn’t been any problems with NOT using the TrueSkyLight and opting for the UE4 Skylight. Even with the branch, there are still quite a few problems with the TrueSkylight, that its not worth using it until its fixed and complete (Recapture, Not Updating when changes are made to the Skylight, etc)
Windows dll error
error showed up in the lasts versions
Do you know how to fix it?
Thx
For the license if you could either PM or email (@simul.co) me your Simul username, we can try and sort that out.
The error is indeed a very strange one. Would it be possible to send me a packaged version of the project where it happens? It only needs enough in it to reproduce the error. If isn’t possible then let me know and we’ll try and find another way to reproduce .
The problem with the default skylight is that it requires manual recapturing and it can cause some other issues too, such as problems with the ambient brightness. The 4.0 version of 's True Sky Light will not work so can you confirm these problems you’re having are definitely with the branch version?
Just a few questions to help me reproduce , if that’s okay
- Are you using the binary installer or the git repo?
- What branch + version of the plugin are you using?
- Is error stopping or breaking anything in particular or does the error message just go away?
I got a new license key now
I use other payed assets from the marketplace, so I dont think I can upload the project. It could be that it uses so much vram and cpu power that it just crashes with an random message. I will try to open a new clean project to check how much performance impact it takes. Im used the installer when I installed it and the lastest version for 4.12. Also, when maximized the UnrealEngine editor, I cant select the sequense actor in the WorldOutliner. only works when the UnrealEngine editor is minimized.
error makes unusable for me… same as @
Happens sometimes when I’m changing the Manual Sun Position, then it crashes.
Specs:
Windows 10 x64
GTX 970
16GB RAM
Unreal Engine 4.12.3, installed from binary installer, with an only blueprint project (no C++ used thus no VS installed)
Do you know about it and/or plan on fixing it ASAP? Just to know if I should wait for or just make my own solution for my project.
Thank you.
Thanks both for the info.
As you’re both seeing and you’re both on UE 4.12 and using the binary installer then we should be able to reproduce pretty quickly and have it fixed ASAP, as it’s 99% likely to just be a problem with binary.
Can I ask what binary you both installed? I.e. 4.12.3 4.0?
Good to know, such a fast answer! If you need any extra info to help solve the, just ask
Thank you!
I edited my post above but in case you can’t see then yes, can you give me the exact installer version you used?
4.12.3 4.0.219
Namefile:
Thanks.
In the mean time it’s always worth downloading some other versions and seeing if that also gives you the. There is a .224 version of that exact plugin out now.
I tested with a clean project and was able to use it for over a hour, with the engine-settings on epic. It can be that my laptop cant run it when the scene gets complex.
I wouldn’t think that error has anything to do with processing power or CPU usage. Do you also see it when you altering the sun’s manual position, like Ivan?
No errors, while playing around with the sun and moon settings, manually I also figured out my pixelated egdes problem. I had the downscale factor set too high.
Well, weird, since I installed 4.0.224 is not happening, likely because maybe some file was corrupted and reinstalling it solved it? No idea, I’ll let you know if I encounter it again. Thanks
Anyone knows if there is a way to change the wind intensity and direction in-game with blueprint? In general I’m having many troubles to change dinamically between weathers, I’ve tried switching between scenes with Active Sequence and gradual, so way I can change the Lightwaves to achieve exactly the color I want to (for example for an afternoon), among other variations, however approach is giving me weird glitches when switching Sequences in real time.
Every 15 seconds, I change the sequence. And I have 10 seconds as interval in both sequences, and in Sky and 3D Clouds.
BLUEPRINT:
VIDEO:
Note the VRAM almost full, and the glitches when switching between sequences (in the upper right corner, every 15 seconds you can see “USING SEQUENCE X”). Sequence 1 should have clouds, and Sequence 2 doesn’t have any clouds, so you can see cleary is not switching sequences correctly. You can ignore the rest of the UI, is just from our project.
[video]- YouTube
Also when using , the VRAM starts filling very quickly, until using my full 4gb of my GTX970 (when not using , my project only use 1.1gbs of VRAM). Very weird things indeed.
It’s sad, because the sky looks really , and when it works, it runs pretty well, but most of the time goes crazy and it’s very hard make deeper changes to the settings in real time. Or maybe I’m doing it wrong, but I tried to follow the documentation…
Anyone else having problems?
Hi ,
- I’m using binary installer, exactly version “trueSKYUE4Plugin_4.12.3_4.0.224_x64.exe”
- Plugin works on viewport, but error appears when trying to open trueskye sequencer window.
Thx very much
Glad to hear on both accounts
All that has changed is we are no longer using trueSKYLightColourAndRotation and instead have separate trueSkyMoon and trueSkySun macros. All you need to do is attach these to an Event Tick, connect the directional light being used for the sun/moon respectively, and (optionally) set the multiplier value, then you’re good to go.
You can read more about and blueprints : http://docs.simul.co/unrealengine/Blueprint.html
For the wind intensity and direction you need to call Set Keyframe Float with parameters of “windSpeed” and “windHeadingDegrees” respectively. You will need the uid of the cloud keyframe(s) in question however. You can read about how to get that and see all the parameters needed for setting cloud keyframe/layer floats.
I will take a look into these other problems you’re having and get back to you ASAP.
I will take a look into for you. In the mean time it is worth redownloading the plugin and reinstalling to see if that helps, as with the error above. Occasionally the binary installer builds can throw strange errors, but is usually overwritten quite quickly.