[RELEASED] for UE4: Complete Sky and Weather System

Anyone knows if there is a way to change the wind intensity and direction in-game with blueprint? In general I’m having many troubles to change dinamically between weathers, I’ve tried switching between scenes with Active Sequence and gradual, so way I can change the Lightwaves to achieve exactly the color I want to (for example for an afternoon), among other variations, however approach is giving me weird glitches when switching Sequences in real time.

Every 15 seconds, I change the sequence. And I have 10 seconds as interval in both sequences, and in Sky and 3D Clouds.
BLUEPRINT:

VIDEO:
Note the VRAM almost full, and the glitches when switching between sequences (in the upper right corner, every 15 seconds you can see “USING SEQUENCE X”). Sequence 1 should have clouds, and Sequence 2 doesn’t have any clouds, so you can see cleary is not switching sequences correctly. You can ignore the rest of the UI, is just from our project.
[video]- YouTube

Also when using , the VRAM starts filling very quickly, until using my full 4gb of my GTX970 (when not using , my project only use 1.1gbs of VRAM). Very weird things indeed.

It’s sad, because the sky looks really , and when it works, it runs pretty well, but most of the time goes crazy and it’s very hard make deeper changes to the settings in real time. Or maybe I’m doing it wrong, but I tried to follow the documentation…

Anyone else having problems?