[RELEASED] for UE4: Complete Sky and Weather System

Is there any way to disable sun camera culling? We building distributed rendering system and it feels very weird when sun placed between the rendering channels and visible on first channel / hidden on second.

02c6323b7b2ebc97c1f3b29e3e3cfb7103849010.jpeg
354343853fcdc9f7b9730658be01e19572522d01.jpeg