[RELEASED] for UE4: Complete Sky and Weather System

I’m currently using ultra dynamic sky for my project but I must admit the jump in cloud visuals and ground shadowing is impressive. I’m tempted to try but had a few questions?

  1. Compared to UDS how much difference is there (approx or accurate) in a like for like system with ? My game involves large outdoor landscapes. Is just for high end hardware? Can any users summarise how well they feel it performs for them in the real world?

  2. Is it a pain to get up and running? I’ve not gotten involved with plugins yet beyond substance which was straight forward and I don’t know code.

  3. There seems to be a flavour looking through thread that official help/responses can be infrequent? Is popular enough to ensure continued development and support?

Thanks for any feedback, my questions aren’t meant in a critical sense, I’m very impressed with what I’ve seen, I would like some further information though.

Regards

Slinky