Leo_Rakes
(Leo_Rakes)
April 11, 2019, 12:47pm
1670
-Visibility is a more general slider, which is used to approximate the look you want. It’s better to use the other values for more exact visualization.
-Godrays will only show up at sunrise and sunset in general and usually only close to the direction that the sun is in.
-Wind in general will only move the clouds over time in the direction given. What exactly are you seeing that is odd?
-You can either remove the Render Target in the ‘TranslucentRT’ in the Sequence Actor, or yuo can add a Global PostProcessVlume to the scene, then add TrueSkyTranslucent to it’s Post Process Materials.
-Which values in particular? Many only have a limited amount that they can change, and all the values interacting can occasionally reduce the effect on certain values.
Better documentation is currently being worked on, and the next build of 4.21 should be out soon which should be more stable than the version that is currently available.
problem is known about, and is due to a bug in UE4.20 that affects the rendering order, which causes errors for ranging from the sky turning black to the crashes you’re experiencing. I would suggest switching to 4.21 or 4.22, since the problem has been fixed for these versions.
We’re currently fixing up the plugin for version, so it should be out in around a week.
I’m also looking forward to the combination of and Raytracing, but I don’t know if version 4.2 solves the problem of using blueprint to control Bug that crashes directly when it is opened the second time. If not, we may still have to use the old version 4.1.