[RELEASED] for UE4: Complete Sky and Weather System

ok please watch the video during playing with parameters on sequencer and seems like feedback very odd

-amortization value set to 1 and look like glitch disappeared.
-firstly i think cloud visibility slider works odd .looks like feedback on beetween 0.4 - 0.6 (not 0 - 1) and haze fog look like laggy.
-can i create any godrays on version? tried but fail.
-wind acting odd. just like noise not wind.
-can i create any rain effect on version? tried but fail.
-shape / noise and weather not working well.There was a very small change when I tweaked the parameters.

The number of users who buy and experience problems is very much as I have seen in the forum. (included UI problems and settings)
i want to buy but any stable version of plugin for 4.21 exist? because i can try all features and decide to buy but seems like working odd last version.

Please prepare in depth video tutorial for 4.21 (could not find a updated any video tutorial.) . it’s really hard to find which parameters works, and it’s getting confusing because of these bugs.

Please fix that problems and prepare the public demo.so that users can decide whether to buy or not.

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-Visibility is a more general slider, which is used to approximate the look you want. It’s better to use the other values for more exact visualization.
-Godrays will only show up at sunrise and sunset in general and usually only close to the direction that the sun is in.
-Wind in general will only move the clouds over time in the direction given. What exactly are you seeing that is odd?
-You can either remove the Render Target in the ‘TranslucentRT’ in the Sequence Actor, or yuo can add a Global PostProcessVlume to the scene, then add TrueSkyTranslucent to it’s Post Process Materials.
-Which values in particular? Many only have a limited amount that they can change, and all the values interacting can occasionally reduce the effect on certain values.

Better documentation is currently being worked on, and the next build of 4.21 should be out soon which should be more stable than the version that is currently available.

** did you find the solution to problem?

I get windows7 x64 as well and get the same message error with the UE4.20.3 vs**

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problem is known about, and is due to a bug in UE4.20 that affects the rendering order, which causes errors for ranging from the sky turning black to the crashes you’re experiencing. I would suggest switching to 4.21 or 4.22, since the problem has been fixed for these versions.

Who knows the approximate time for 4.22 engine support?
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We’re currently fixing up the plugin for version, so it should be out in around a week.