[RELEASED] for UE4: Complete Sky and Weather System

Hi everyone,

I’m having some with the plugin running on 4.21 and wanted to know if anyone is experiencing anything similar.
All it’s happening is that when the plugin is enabled and I have the TrueSkySequenceActor in the scene with ActiveInEditor enabled. If ActiveInEditor is enabled or start to simulate for testing after about a hour or so the engine gets considerably slower until I hit a critical point and I get Out of memory at which point the engine crashes.

Is anybody else encountering a similar?
Thanks :slight_smile: