Hi everyone,
I’m having some with the plugin running on 4.21 and wanted to know if anyone is experiencing anything similar.
All it’s happening is that when the plugin is enabled and I have the TrueSkySequenceActor in the scene with ActiveInEditor enabled. If ActiveInEditor is enabled or start to simulate for testing after about a hour or so the engine gets considerably slower until I hit a critical point and I get Out of memory at which point the engine crashes.
Is anybody else encountering a similar?
Thanks ![]()