Hello, when I used , I found 's Fog system had problems.
Like the following screenshot, when I increased the Fog intensity of , there was a very clear semitransparent rendering problem, the whole surface of the surface was completely unaffected by Fog.
I confirmed that I had picked up the opaque rendering, and the depth of mixing was also opened, and I added 's material function to the surface and glass material, but I still couldn’t do anything.
Relative to UE4’s own Fog, I just need to turn on the fog mixture in UE4’s Fog, but I can’t find a solution to the fog provided by .
I’m using the 4.1a version of , and the engine is a compiled version of the Gameworks. I don’t know if it is related to , but 's Fog can’t handle any depth of the semitransparent material.
The following is the first image of the engine with its own Fog, which opens the fog to become normal in the synthetic material, and the second and third are all Fog in the , and it doesn’t blend well with the semitransparent material.