[RELEASED] for UE4: Complete Sky and Weather System

I am working on a system where we can change the latitude, longitude, time of year, and the direction of true north in 4.18 and 4.19. For system it seems that changing these values via construction script does not truly work. I have tested that the values are being changed and they are, but nothing in the scene is changing to correspond with the new values.

It appears that Set Sun Rotation and the date values are either incorrect or just completely broken altogether. Would it be possible to join in on a slack channel or email chain or something in order to remedy asap? My main goal with the system is to control via Details Panel in UE4 (of a custom blueprint actor) the Hour, Time of Year, Lat/Long as accurate to real world applications as possible.

I apologize for hijacking thread a little, but I have been having a hard time finding solutions.